Abstract:We present MarkMatch, a retrieval system for detecting whether two paper ballot marks were filled by the same hand. Unlike the previous SOTA method BubbleSig, which used binary classification on isolated mark pairs, MarkMatch ranks stylistic similarity between a query mark and a mark in the database using contrastive learning. Our model is trained with a dense batch similarity matrix and a dual loss objective. Each sample is contrasted against many negatives within each batch, enabling the model to learn subtle handwriting difference and improve generalization under handwriting variation and visual noise, while diagonal supervision reinforces high confidence on true matches. The model achieves an F1 score of 0.943, surpassing BubbleSig's best performance. MarkMatch also integrates Segment Anything Model for flexible mark extraction via box- or point-based prompts. The system offers election auditors a practical tool for visual, non-biometric investigation of suspicious ballots.
Abstract:Hallucinations in vision-language models (VLMs) hinder reliability and real-world applicability, usually stemming from distribution shifts between pretraining data and test samples. Existing solutions, such as retraining or fine-tuning on additional data, demand significant computational resources and labor-intensive data collection, while ensemble-based methods incur additional costs by introducing auxiliary VLMs. To address these challenges, we propose a novel test-time adaptation framework using reinforcement learning to mitigate hallucinations during inference without retraining or any auxiliary VLMs. By updating only the learnable parameters in the layer normalization of the language model (approximately 0.003% of the model parameters), our method reduces distribution shifts between test samples and pretraining samples. A CLIP-based hallucination evaluation model is proposed to provide dual rewards to VLMs. Experimental results demonstrate a 15.4% and 17.3% reduction in hallucination rates on LLaVA and InstructBLIP, respectively. Our approach outperforms state-of-the-art baselines with a 68.3% improvement in hallucination mitigation, demonstrating its effectiveness.
Abstract:Translation-based Video Synthesis (TVS) has emerged as a vital research area in computer vision, aiming to facilitate the transformation of videos between distinct domains while preserving both temporal continuity and underlying content features. This technique has found wide-ranging applications, encompassing video super-resolution, colorization, segmentation, and more, by extending the capabilities of traditional image-to-image translation to the temporal domain. One of the principal challenges faced in TVS is the inherent risk of introducing flickering artifacts and inconsistencies between frames during the synthesis process. This is particularly challenging due to the necessity of ensuring smooth and coherent transitions between video frames. Efforts to tackle this challenge have induced the creation of diverse strategies and algorithms aimed at mitigating these unwanted consequences. This comprehensive review extensively examines the latest progress in the realm of TVS. It thoroughly investigates emerging methodologies, shedding light on the fundamental concepts and mechanisms utilized for proficient video synthesis. This survey also illuminates their inherent strengths, limitations, appropriate applications, and potential avenues for future development.
Abstract:Neural rendering combines ideas from classical computer graphics and machine learning to synthesize images from real-world observations. NeRF, short for Neural Radiance Fields, is a recent innovation that uses AI algorithms to create 3D objects from 2D images. By leveraging an interpolation approach, NeRF can produce new 3D reconstructed views of complicated scenes. Rather than directly restoring the whole 3D scene geometry, NeRF generates a volumetric representation called a ``radiance field,'' which is capable of creating color and density for every point within the relevant 3D space. The broad appeal and notoriety of NeRF make it imperative to examine the existing research on the topic comprehensively. While previous surveys on 3D rendering have primarily focused on traditional computer vision-based or deep learning-based approaches, only a handful of them discuss the potential of NeRF. However, such surveys have predominantly focused on NeRF's early contributions and have not explored its full potential. NeRF is a relatively new technique continuously being investigated for its capabilities and limitations. This survey reviews recent advances in NeRF and categorizes them according to their architectural designs, especially in the field of novel view synthesis.