Abstract:Effective skill grounding is essential for deploying reusable skills in embodied agents, as even minor embodiment or environmental differences can render an entire skill incompatible. This challenge is particularly pronounced in embodied settings, where agents must operate in dynamic, partially observable environments without access to large language models (LLMs). In this setting, reliance on LLMs is impractical, while small language models (sLMs) remain insufficient for the effective skill grounding required for reliable long-horizon control. We present RECENT, a refactoring-centric agent framework that enables efficient skill grounding with sLMs by decoupling skill semantics from embodiment- and environment-specific execution binding. By representing skills as executable code, RECENT preserves the semantic intent encoded in a skill's control structure while grounding it by modifying only execution bindings through localized refactoring, rather than regenerating code from scratch. We evaluate RECENT across diverse skill grounding scenarios spanning multiple robot embodiments in dynamic environments, demonstrating robust long-horizon performance when deployed with an sLM. Across all scenarios, RECENT achieves the best performance among sLM-based Code-as-Policies (CaP) methods and matches the task performance of LLM-based CaP.
Abstract:Evaluating LLM-powered interactive social agents is challenging because socially relevant behaviors depend not only on isolated outputs, but also on prior interactions, social roles, and downstream actions. Existing methods typically allow a target agent to act freely in an environment and then score the resulting trajectory. However, this passive setup can miss capabilities that only become observable under specific social circumstances; for example, conflict handling may remain untested if no disagreement arises. We propose Online Agent-as-a-Judge, a situation-generating evaluation framework for interactive social agents. Online Agent-as-a-Judge deploys an in-world evaluator agent that interacts with the target agent through the environment's native dialogue and action protocol, actively eliciting situations relevant to the evaluation criteria. The resulting trajectories provide evidence for assessing both immediate responses and subsequent behavior. In a life-simulation environment with $32$ designer-authored social criteria, Online Agent-as-a-Judge improves criteria coverage and agreement with human labels, yielding more reliable evidence-grounded evaluations of behaviors that passive methods can leave unobserved.




Abstract:Post-training quantization (PTQ) improves efficiency but struggles with limited calibration data, especially under privacy constraints. Data-free quantization (DFQ) mitigates this by generating synthetic images using generative models such as generative adversarial networks (GANs) and text-conditioned latent diffusion models (LDMs), while applying existing PTQ algorithms. However, the relationship between generated synthetic images and the generalizability of the quantized model during PTQ remains underexplored. Without investigating this relationship, synthetic images generated by previous prompt engineering methods based on single-class prompts suffer from issues such as polysemy, leading to performance degradation. We propose \textbf{mixup-class prompt}, a mixup-based text prompting strategy that fuses multiple class labels at the text prompt level to generate diverse, robust synthetic data. This approach enhances generalization, and improves optimization stability in PTQ. We provide quantitative insights through gradient norm and generalization error analysis. Experiments on convolutional neural networks (CNNs) and vision transformers (ViTs) show that our method consistently outperforms state-of-the-art DFQ methods like GenQ. Furthermore, it pushes the performance boundary in extremely low-bit scenarios, achieving new state-of-the-art accuracy in challenging 2-bit weight, 4-bit activation (W2A4) quantization.




Abstract:As deep neural networks require tremendous amount of computation and memory, analog computing with emerging memory devices is a promising alternative to digital computing for edge devices. However, because of the increasing simulation time for analog computing system, it has not been explored. To overcome this issue, analytically approximated simulators are developed, but these models are inaccurate and narrow down the options for peripheral circuits for multiply-accumulate operation (MAC). In this sense, we propose a methodology, SEMULATOR (SiMULATOR by Emulating the analog computing block) which uses a deep neural network to emulate the behavior of crossbar-based analog computing system. With the proposed neural architecture, we experimentally and theoretically shows that it emulates a MAC unit for neural computation. In addition, the simulation time is incomparably reduced when it compared to the circuit simulators such as SPICE.