Abstract:Query-based Vision Transformer segmentation models typically reconstruct dense spatial feature maps to predict masks, inheriting design patterns from convolutional architectures. We show that this explicit image-space reconstruction is not required. We introduce TokenMask, a token-space mask head that computes mask logits directly from query-token affinities and performs interpolation in logit space rather than feature space. This reformulation preserves the original linear scoring mechanism while simplifying the computational structure. Across diverse ViT backbones, datasets and segmentation tasks, TokenMask consistently improves efficiency over prior approaches by reducing computational and memory requirements while maintaining competitive accuracy, leading to tangible speedups on NVIDIA Jetson AGX Orin using TensorRT FP16 inference. Overall, TokenMask yields a simpler and more deployment-friendly design for embedded vision systems.
Abstract:Panoptic segmentation is a key enabler for robotic perception, as it unifies semantic understanding with object-level reasoning. However, the increasing complexity of state-of-the-art models makes them unsuitable for deployment on resource-constrained platforms such as mobile robots. We propose a novel approach called LiPS that addresses the challenge of efficient-to-compute panoptic segmentation with a lightweight design that retains query-based decoding while introducing a streamlined feature extraction and fusion pathway. It aims at providing a strong panoptic segmentation performance while substantially lowering the computational demands. Evaluations on standard benchmarks demonstrate that LiPS attains accuracy comparable to much heavier baselines, while providing up to 4.5 higher throughput, measured in frames per second, and requiring nearly 6.8 times fewer computations. This efficiency makes LiPS a highly relevant bridge between modern panoptic models and real-world robotic applications.
Abstract:In embedded systems, robots must perceive and interpret their environment efficiently to operate reliably in real-world conditions. Visual Semantic SLAM (Simultaneous Localization and Mapping) enhances standard SLAM by incorporating semantic information into the map, enabling more informed decision-making. However, implementing such systems on resource-limited hardware involves trade-offs between accuracy, computing efficiency, and power usage. This paper provides a comparative review of recent Semantic Visual SLAM methods with a focus on their applicability to embedded platforms. We analyze three main types of architectures - Geometric SLAM, Neural Radiance Fields (NeRF), and 3D Gaussian Splatting - and evaluate their performance on constrained hardware, specifically the NVIDIA Jetson AGX Orin. We compare their accuracy, segmentation quality, memory usage, and energy consumption. Our results show that methods based on NeRF and Gaussian Splatting achieve high semantic detail but demand substantial computing resources, limiting their use on embedded devices. In contrast, Semantic Geometric SLAM offers a more practical balance between computational cost and accuracy. The review highlights a need for SLAM algorithms that are better adapted to embedded environments, and it discusses key directions for improving their efficiency through algorithm-hardware co-design.