Abstract:Minimum Bayes-risk (MBR) decoding has recently gained renewed attention in text generation. MBR decoding considers texts sampled from a model as pseudo-references and selects the text with the highest similarity to the others. Therefore, sampling is one of the key elements of MBR decoding, and previous studies reported that the performance varies by sampling methods. From a theoretical standpoint, this performance variation is likely tied to how closely the samples approximate the true distribution of references. However, this approximation has not been the subject of in-depth study. In this study, we propose using anomaly detection to measure the degree of approximation. We first closely examine the performance variation and then show that previous hypotheses about samples do not correlate well with the variation, but our introduced anomaly scores do. The results are the first to empirically support the link between the performance and the core assumption of MBR decoding.
Abstract:Dialogue datasets are crucial for deep learning-based task-oriented dialogue system research. While numerous English language multi-domain task-oriented dialogue datasets have been developed and contributed to significant advancements in task-oriented dialogue systems, such a dataset does not exist in Japanese, and research in this area is limited compared to that in English. In this study, towards the advancement of research and development of task-oriented dialogue systems in Japanese, we constructed JMultiWOZ, the first Japanese language large-scale multi-domain task-oriented dialogue dataset. Using JMultiWOZ, we evaluated the dialogue state tracking and response generation capabilities of the state-of-the-art methods on the existing major English benchmark dataset MultiWOZ2.2 and the latest large language model (LLM)-based methods. Our evaluation results demonstrated that JMultiWOZ provides a benchmark that is on par with MultiWOZ2.2. In addition, through evaluation experiments of interactive dialogues with the models and human participants, we identified limitations in the task completion capabilities of LLMs in Japanese.
Abstract:At the Dialogue Robot Competition 2023 (DRC2023), which was held to improve the capability of dialogue robots, our team developed a system that could build common ground and take more natural turns based on user utterance texts. Our system generated queries for sightseeing spot searches using the common ground and engaged in dialogue while waiting for user comprehension.
Abstract:To improve the interactive capabilities of a dialogue system, e.g., to adapt to different customers, the Dialogue Robot Competition (DRC2022) was held. As one of the teams, we built a dialogue system with a pipeline structure containing four modules. The natural language understanding (NLU) and natural language generation (NLG) modules were GPT-2 based models, and the dialogue state tracking (DST) and policy modules were designed on the basis of hand-crafted rules. After the preliminary round of the competition, we found that the low variation in training examples for the NLU and failed recommendation due to the policy used were probably the main reasons for the limited performance of the system.
Abstract:When a natural language generation (NLG) component is implemented in a real-world task-oriented dialogue system, it is necessary to generate not only natural utterances as learned on training data but also utterances adapted to the dialogue environment (e.g., noise from environmental sounds) and the user (e.g., users with low levels of understanding ability). Inspired by recent advances in reinforcement learning (RL) for language generation tasks, we propose ANTOR, a method for Adaptive Natural language generation for Task-Oriented dialogue via Reinforcement learning. In ANTOR, a natural language understanding (NLU) module, which corresponds to the user's understanding of system utterances, is incorporated into the objective function of RL. If the NLG's intentions are correctly conveyed to the NLU, which understands a system's utterances, the NLG is given a positive reward. We conducted experiments on the MultiWOZ dataset, and we confirmed that ANTOR could generate adaptive utterances against speech recognition errors and the different vocabulary levels of users.
Abstract:Many studies have proposed methods for optimizing the dialogue performance of an entire pipeline task-oriented dialogue system by jointly training modules in the system using reinforcement learning. However, these methods are limited in that they can only be applied to modules implemented using trainable neural-based methods. To solve this problem, we propose a method for optimizing a pipeline system composed of modules implemented with arbitrary methods for dialogue performance. With our method, neural-based components called post-processing networks (PPNs) are installed inside such a system to post-process the output of each module. All PPNs are updated to improve the overall dialogue performance of the system by using reinforcement learning, not necessitating each module to be differentiable. Through dialogue simulation and human evaluation on the MultiWOZ dataset, we show that our method can improve the dialogue performance of pipeline systems consisting of various modules.