Abstract:Sign Languages (SLs) are the primary means of communication for millions of deaf individuals, yet existing evaluation metrics for generated SL remain simplistic and poorly aligned with human judgements. We introduce BackTranslation2.0, a linguistically grounded evaluation metric for text-to-sign translation that moves beyond naïve backtranslation. Our approach adopts an agentic framework in which a deterministic pipeline orchestrates a suite of specialised tools to assess four scoring dimensions - grammatical correctness, phonological accuracy, motion fluency, and generation fidelity - aligned with human rater assessments. Tool outputs are not treated independently: a set of large language model (LLM)-based cross-referential comparison modules evaluates consistency across tools and checks outputs against linguistic expectations, enabling structured reasoning over grammatical, phonological, and motion-level evidence. Final dimension scores are computed through deterministic weighted formulas over validated tool outputs. To validate BackTranslation2.0, we introduce and evaluate on a British Sign Language (BSL) dataset rated in a human rater study across the same quality dimensions, following a protocol developed in collaboration between linguists and deaf experts, benchmarking against six baseline metrics. Our method demonstrates strong correlation with human judgements across all dimensions, providing a more comprehensive, interpretable, and linguistically principled evaluation framework for sign language production systems.
Abstract:Recent years have seen significant progress in human image generation, particularly with the advancements in diffusion models. However, existing diffusion methods encounter challenges when producing consistent hand anatomy and the generated images often lack precise control over the hand pose. To address this limitation, we introduce a novel approach to pose-conditioned human image generation, dividing the process into two stages: hand generation and subsequent body out-painting around the hands. We propose training the hand generator in a multi-task setting to produce both hand images and their corresponding segmentation masks, and employ the trained model in the first stage of generation. An adapted ControlNet model is then used in the second stage to outpaint the body around the generated hands, producing the final result. A novel blending technique is introduced to preserve the hand details during the second stage that combines the results of both stages in a coherent way. This involves sequential expansion of the out-painted region while fusing the latent representations, to ensure a seamless and cohesive synthesis of the final image. Experimental evaluations demonstrate the superiority of our proposed method over state-of-the-art techniques, in both pose accuracy and image quality, as validated on the HaGRID dataset. Our approach not only enhances the quality of the generated hands but also offers improved control over hand pose, advancing the capabilities of pose-conditioned human image generation. The source code of the proposed approach is available at https://github.com/apelykh/hand-to-diffusion.