Picture for Maksym Ivashechkin

Maksym Ivashechkin

SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learning

Add code
Mar 12, 2026
Viaarxiv icon

Using Sign Language Production as Data Augmentation to enhance Sign Language Translation

Add code
Jun 11, 2025
Figure 1 for Using Sign Language Production as Data Augmentation to enhance Sign Language Translation
Figure 2 for Using Sign Language Production as Data Augmentation to enhance Sign Language Translation
Figure 3 for Using Sign Language Production as Data Augmentation to enhance Sign Language Translation
Figure 4 for Using Sign Language Production as Data Augmentation to enhance Sign Language Translation
Viaarxiv icon

HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting

Add code
Jun 04, 2025
Figure 1 for HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting
Figure 2 for HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting
Figure 3 for HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting
Figure 4 for HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting
Viaarxiv icon

HandOcc: NeRF-based Hand Rendering with Occupancy Networks

Add code
May 04, 2025
Figure 1 for HandOcc: NeRF-based Hand Rendering with Occupancy Networks
Figure 2 for HandOcc: NeRF-based Hand Rendering with Occupancy Networks
Figure 3 for HandOcc: NeRF-based Hand Rendering with Occupancy Networks
Figure 4 for HandOcc: NeRF-based Hand Rendering with Occupancy Networks
Viaarxiv icon

SignSplat: Rendering Sign Language via Gaussian Splatting

Add code
May 04, 2025
Figure 1 for SignSplat: Rendering Sign Language via Gaussian Splatting
Figure 2 for SignSplat: Rendering Sign Language via Gaussian Splatting
Figure 3 for SignSplat: Rendering Sign Language via Gaussian Splatting
Figure 4 for SignSplat: Rendering Sign Language via Gaussian Splatting
Viaarxiv icon

Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks

Add code
Apr 08, 2024
Figure 1 for Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks
Figure 2 for Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks
Figure 3 for Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks
Figure 4 for Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks
Viaarxiv icon

Improving 3D Pose Estimation for Sign Language

Add code
Aug 18, 2023
Figure 1 for Improving 3D Pose Estimation for Sign Language
Figure 2 for Improving 3D Pose Estimation for Sign Language
Figure 3 for Improving 3D Pose Estimation for Sign Language
Figure 4 for Improving 3D Pose Estimation for Sign Language
Viaarxiv icon

Denoising Diffusion for 3D Hand Pose Estimation from Images

Add code
Aug 18, 2023
Figure 1 for Denoising Diffusion for 3D Hand Pose Estimation from Images
Figure 2 for Denoising Diffusion for 3D Hand Pose Estimation from Images
Figure 3 for Denoising Diffusion for 3D Hand Pose Estimation from Images
Figure 4 for Denoising Diffusion for 3D Hand Pose Estimation from Images
Viaarxiv icon

VSAC: Efficient and Accurate Estimator for H and F

Add code
Jun 18, 2021
Figure 1 for VSAC: Efficient and Accurate Estimator for H and F
Figure 2 for VSAC: Efficient and Accurate Estimator for H and F
Figure 3 for VSAC: Efficient and Accurate Estimator for H and F
Figure 4 for VSAC: Efficient and Accurate Estimator for H and F
Viaarxiv icon

USACv20: robust essential, fundamental and homography matrix estimation

Add code
Apr 11, 2021
Figure 1 for USACv20: robust essential, fundamental and homography matrix estimation
Figure 2 for USACv20: robust essential, fundamental and homography matrix estimation
Figure 3 for USACv20: robust essential, fundamental and homography matrix estimation
Figure 4 for USACv20: robust essential, fundamental and homography matrix estimation
Viaarxiv icon