Abstract:Frailty assessments are crucial to evaluate the risk of adverse events and the health and social care needs of older adults, yet their administration remains resource-intensive and typically relies on coarse clinical outcomes, such as task completion times, which may overlook biomechanical indicators of functional decline. To address this, we present a robotic framework that guides older adults through standardised frailty and fall-risk tests while capturing clinical scores and additional frailty-related metrics, offering a deeper insight into a user's condition. The system uses a Behaviour Tree architecture that coordinates perception, decision-making, interaction, and measurement modules. Using vision-based skeleton tracking, the robot evaluates established clinical tests, including the Short Physical Performance Battery (SPPB) and the Timed Up and Go (TUG). The framework was co-designed with healthcare professionals and evaluated in situ during six months in a rehabilitation centre's research lab with N=81 older adults. Robot-derived measurements were compared against therapist assessments and clinical reference instruments, including a gait analysis walkway and an inertial measurement unit (IMU). Results showed excellent agreement for most test completion times and gait-related parameters ($ICC > 0.9$). And, substantial agreement for the overall SPPB score comparing the robot and the therapist ($k = 0.67$) and moderate agreement comparing the robot and the IMU ($k=0.55$). The findings highlight that social robots can provide reliable and objective frailty assessments in healthcare settings while enabling the collection of relevant mobility indicators beyond conventional outcomes.
Abstract:While personalisation is becoming a defining capability in human-robot interaction (HRI), the existing literature on responsible personalisation remains fragmented, offering isolated accounts of ethical risks without a structured understanding of how they emerge across interaction contexts. This gap is particularly critical in HRI, where robots' embodiment and social presence can amplify and reshape such risks or generate new types of risks. We present a lifecycle-based and context-sensitive framework for personalised HRI, grounded in an embodiment-aware perspective. The framework combines stages of the personalisation process with interaction characteristics (short-term vs. long-term, open-domain vs. closed-domain), enabling systematic analysis of how risks arise and evolve. Building on this, we conduct an integrative analysis of key ethical risks, including autonomy erosion, biased user modelling, manipulation, dehumanisation, and privacy violations, and examine how they manifest across contexts. We translate these insights into actionable design recommendations and outline open research challenges. By structuring both the design space and risk landscape of personalised HRI, this work provides a foundation for more systematic, transparent, and ethically grounded approaches to personalised robot behaviour.
Abstract:Gradual argumentation is a field of symbolic AI which is attracting attention for its ability to support transparent and contestable AI systems. It is considered a useful tool in domains such as decision-making, recommendation, debate analysis, and others. The outcomes in such domains are usually dependent on the arguments' base scores, which must be selected carefully. Often, this selection process requires user expertise and may not always be straightforward. On the other hand, organising the arguments by preference could simplify the task. In this work, we introduce \emph{Base Score Extraction Functions}, which provide a mapping from users' preferences over arguments to base scores. These functions can be applied to the arguments of a \emph{Bipolar Argumentation Framework} (BAF), supplemented with preferences, to obtain a \emph{Quantitative Bipolar Argumentation Framework} (QBAF), allowing the use of well-established computational tools in gradual argumentation. We outline the desirable properties of base score extraction functions, discuss some design choices, and provide an algorithm for base score extraction. Our method incorporates an approximation of non-linearities in human preferences to allow for better approximation of the real ones. Finally, we evaluate our approach both theoretically and experimentally in a robotics setting, and offer recommendations for selecting appropriate gradual semantics in practice.
Abstract:While personalisation in Human-Robot Interaction (HRI) has advanced significantly, most existing approaches focus on single-user adaptation, overlooking scenarios involving multiple stakeholders with potentially conflicting preferences. To address this, we propose the Multi-User Preferences Quantitative Bipolar Argumentation Framework (MUP-QBAF), a novel multi-user personalisation framework based on Quantitative Bipolar Argumentation Frameworks (QBAFs) that explicitly models and resolves multi-user preference conflicts. Unlike prior work in Argumentation Frameworks, which typically assumes static inputs, our approach is tailored to robotics: it incorporates both users' arguments and the robot's dynamic observations of the environment, allowing the system to adapt over time and respond to changing contexts. Preferences, both positive and negative, are represented as arguments whose strength is recalculated iteratively based on new information. The framework's properties and capabilities are presented and validated through a realistic case study, where an assistive robot mediates between the conflicting preferences of a caregiver and a care recipient during a frailty assessment task. This evaluation further includes a sensitivity analysis of argument base scores, demonstrating how preference outcomes can be shaped by user input and contextual observations. By offering a transparent, structured, and context-sensitive approach to resolving competing user preferences, this work advances the field of multi-user HRI. It provides a principled alternative to data-driven methods, enabling robots to navigate conflicts in real-world environments.