Abstract:ARC-AGI-3 turns abstraction into an interactive problem of skill acquisition. A player must infer an unfamiliar game's rules, hidden state, and goal while maintaining action efficiency because every move counts. We formalize these environments as parameterized rendered deterministic Moore machines and introduce Tycho, a coding-agent system that constructs and uses game-specific models during interaction. Tycho separates actionable observations from intermediate animation, level-completion, and game-over frames. From this structured history, an agent can model, test, plan with, repair, or bypass a free-form executable hypothesis. In one matched public-set run per policy, we compare four orchestration policies on all 25 public games using Claude Opus 4.8 under matched inference budgets. Actor-requested delegation to a model builder obtains the highest observed mean Relative Human Action Efficiency (RHAE), 88.49. With this selected policy, GPT-5.6 Sol and Opus 5 both reach 100.00 RHAE and complete all 183 levels. Their game-balanced first-run human-replay midranks are 98.5 and 100.0. Opus 5 uses 61% fewer scored actions than the aggregate official human baselines. Automatic repair after verification failures produces models that reproduce observed transitions much more accurately, yet reaches only 83.07 RHAE. Transition match indicates whether a simulator reproduces observed dynamics, not whether it has identified the objective or improves the next action. Strong play also requires deciding when to construct, repair, use, or bypass a model. We call this joint problem active abstraction: generating a testable model from costly interaction and deciding when acquiring or using it is worth its cost.
Abstract:Ontology learning (OL) aims to automatically construct structured knowledge models from text, yet progress remains fragmented across methods, domains, and evaluation practices. Despite decades of research, OL lacks a shared infrastructure for systematic evaluation and ontology access. This absence has hindered progress and fragmented research, leaving the central challenges of OL largely unaddressed. We introduce OntoLearner, a modular, cross-domain, and first-of-its-kind framework that unifies ontology access, large language model (LLM)-driven learning pipelines, and standardized benchmarking. OntoLearner releases 180 machine-readable ontologies spanning 22 domains and provides pipeline-ready datasets with train/dev/test splits for three core OL tasks: term typing, taxonomy discovery, and non-taxonomic relation extraction. Using this infrastructure, we conduct a large-scale empirical study of OL, evaluating 22 retrieval models and 12 LLMs across domains and tasks. The results converge on a finding that reframes the central challenge of OL: failure modes scale with ontological complexity rather than model size or architectural sophistication. The primary bottleneck is not model capability, but a structural mismatch between how models encode knowledge and how ontologies organize it. These findings establish that effective OL is reachable through the cross-domain, multi-task benchmarking enabled by OntoLearner. OntoLearner is open-source (MIT license) at https://github.com/sciknoworg/OntoLearner/.
Abstract:The Abstraction and Reasoning Corpus (ARC-AGI) has become a key benchmark for fluid intelligence in AI. This survey presents the first cross-generation analysis of 82 approaches across three benchmark versions and the ARC Prize 2024-2025 competitions. Our central finding is that performance degradation across versions is consistent across all paradigms: program synthesis, neuro-symbolic, and neural approaches all exhibit 2-3x drops from ARC-AGI-1 to ARC-AGI-2, indicating fundamental limitations in compositional generalization. While systems now reach 93.0% on ARC-AGI-1 (Opus 4.6), performance falls to 68.8% on ARC-AGI-2 and 13% on ARC-AGI-3, as humans maintain near-perfect accuracy across all versions. Cost fell 390x in one year (o3's $4,500/task to GPT-5.2's $12/task), although this largely reflects reduced test-time parallelism. Trillion-scale models vary widely in score and cost, while Kaggle-constrained entries (660M-8B) achieve competitive results, aligning with Chollet's thesis that intelligence is skill-acquisition efficiency. Test-time adaptation and refinement loops emerge as critical success factors, while compositional reasoning and interactive learning remain unsolved. ARC Prize 2025 winners needed hundreds of thousands of synthetic examples to reach 24% on ARC-AGI-2, confirming that reasoning remains knowledge-bound. This first release of the ARC-AGI Living Survey captures the field as of February 2026, with updates at https://nimi-ai.com/arc-survey/
Abstract:The Abstraction and Reasoning Corpus (ARC-AGI) probes few-shot abstraction and rule induction on small visual grids, but progress is difficult to measure on static collections of hand-authored puzzles due to overfitting, dataset leakage, and memorisation. We introduce ARC-TGI (ARC Task Generators Inventory), an open-source framework for task-family generators: compact Python programs that sample diverse ARC-AGI tasks while preserving a latent rule. ARC-TGI is built around a solver-facing representation: each generated task is paired with natural-language input and transformation reasoning chains and partially evaluated Python code implementing sampling, transformation, and episode construction. Crucially, ARC-TGI supports task-level constraints so that training examples collectively expose the variations needed to infer the underlying rule, a requirement for human-solvable ARC tasks that independent per-example sampling often fails to guarantee. All generators undergo human refinement and local verification to keep both grids and reasoning traces natural and consistent under variation. We release 461 generators covering 180 ARC-Mini tasks, 215 ARC-AGI-1 tasks (200 train, 15 test), and 66 ARC-AGI-2 tasks (55 train, 11 test), enabling scalable dataset sampling and controlled benchmarking.