Abstract:Reconstructing high-fidelity 3D head geometry from images is critical for a wide range of applications, yet existing methods face fundamental limitations. Traditional photogrammetry achieves exceptional detail but requires extensive camera arrays (25-200+ views), substantial computation, and manual cleanup in challenging areas like facial hair. Recent alternatives present a fundamental trade-off: foundation models enable efficient single-image reconstruction but lack fine geometric detail, while optimization-based methods achieve higher fidelity but require dense views and expensive computation. We bridge this gap with a hybrid approach that combines the strengths of both paradigms. Our method introduces a multi-view surface normal prediction model that extends monocular foundation models with cross-view attention to produce geometrically consistent normals in a feed-forward pass. We then leverage these predictions as strong geometric priors within an inverse rendering optimization framework to recover high-frequency surface details. Our approach outperforms state-of-the-art single-image and multi-view methods, achieving high-fidelity reconstruction on par with dense-view photogrammetry while reducing camera requirements and computational cost. The code and model will be released.
Abstract:We introduce UPose3D, a novel approach for multi-view 3D human pose estimation, addressing challenges in accuracy and scalability. Our method advances existing pose estimation frameworks by improving robustness and flexibility without requiring direct 3D annotations. At the core of our method, a pose compiler module refines predictions from a 2D keypoints estimator that operates on a single image by leveraging temporal and cross-view information. Our novel cross-view fusion strategy is scalable to any number of cameras, while our synthetic data generation strategy ensures generalization across diverse actors, scenes, and viewpoints. Finally, UPose3D leverages the prediction uncertainty of both the 2D keypoint estimator and the pose compiler module. This provides robustness to outliers and noisy data, resulting in state-of-the-art performance in out-of-distribution settings. In addition, for in-distribution settings, UPose3D yields a performance rivaling methods that rely on 3D annotated data, while being the state-of-the-art among methods relying only on 2D supervision.




Abstract:We introduce SkelFormer, a novel markerless motion capture pipeline for multi-view human pose and shape estimation. Our method first uses off-the-shelf 2D keypoint estimators, pre-trained on large-scale in-the-wild data, to obtain 3D joint positions. Next, we design a regression-based inverse-kinematic skeletal transformer that maps the joint positions to pose and shape representations from heavily noisy observations. This module integrates prior knowledge about pose space and infers the full pose state at runtime. Separating the 3D keypoint detection and inverse-kinematic problems, along with the expressive representations learned by our skeletal transformer, enhance the generalization of our method to unseen noisy data. We evaluate our method on three public datasets in both in-distribution and out-of-distribution settings using three datasets, and observe strong performance with respect to prior works. Moreover, ablation experiments demonstrate the impact of each of the modules of our architecture. Finally, we study the performance of our method in dealing with noise and heavy occlusions and find considerable robustness with respect to other solutions.