Abstract:Point cloud compression has become a crucial factor in immersive visual media processing and streaming. This paper presents a new open dataset called UVG-VPC for the development, evaluation, and validation of MPEG Visual Volumetric Video-based Coding (V3C) technology. The dataset is distributed under its own non-commercial license. It consists of 12 point cloud test video sequences of diverse characteristics with respect to the motion, RGB texture, 3D geometry, and surface occlusion of the points. Each sequence is 10 seconds long and comprises 250 frames captured at 25 frames per second. The sequences are voxelized with a geometry precision of 9 to 12 bits, and the voxel color attributes are represented as 8-bit RGB values. The dataset also includes associated normals that make it more suitable for evaluating point cloud compression solutions. The main objective of releasing the UVG-VPC dataset is to foster the development of V3C technologies and thereby shape the future in this field.
Abstract:This paper investigates the energy consumption of video encoding for high dynamic range videos. Specifically, we compare the energy consumption of the compression process using 10-bit input sequences, a tone-mapped 8-bit input sequence at 10-bit internal bit depth, and encoding an 8-bit input sequence using an encoder with an internal bit depth of 8 bit. We find that linear scaling of the luminance and chrominance values leads to degradations of the visual quality, but that significant encoding complexity and thus encoding energy can be saved. An important reason for this is the availability of vector instructions, which are not available for the 10-bit encoder. Furthermore, we find that at sufficiently low target bitrates, the compression efficiency at an internal bit depth of 8 bit exceeds the compression efficiency of regular 10-bit encoding.