Abstract:Reliable turn-taking is essential for spoken dialogue systems. However, most existing methods are designed for two-speaker interaction and struggle with realistic multiparty audio containing overlap and rapid speaker changes. We study multiparty turn-taking on the VoxConverse dataset and propose an audio-only two-stage pipeline that separates when to trigger a turn boundary from whether the floor is actually transferring. A fast trigger scans the audio and proposes candidate end-of-turn times, while a lightweight verifier runs only at those times to decide \textsc{Hold} or \textsc{Shift} and support next-speaker prediction. We report results in the full multiparty setting and a controlled dyadic top-2 projection for comparability. We also investigate diffusion-based, label-preserving background-audio mixing as a data augmentation strategy. Results show improved shift detection over a baseline, with further improvements from diffusion augmentation.




Abstract:In this paper, we study whether inexpensive, physics-free supervision can reliably prioritize grasp-place candidates for budget-aware pick-and-place. From an object's initial pose, target pose, and a candidate grasp, we generate two path-aware geometric labels: path-wise inverse kinematics (IK) feasibility across a fixed approach-grasp-lift waypoint template, and a transit collision flag from mesh sweeps along the same template. A compact dual-output MLP learns these signals from pose encodings, and at test time its scores rank precomputed candidates for a rank-then-plan policy under the same IK gate and planner as the baseline. Although learned from cheap labels only, the scores transfer to physics-enabled executed trajectories: at a fixed planning budget the policy finds successful paths sooner with fewer planner calls while keeping final success on par or better. This work targets a single rigid cuboid with side-face grasps and a fixed waypoint template, and we outline extensions to varied objects and richer waypoint schemes.