Tactile information is a critical tool for fine-grain manipulation. As humans, we rely heavily on tactile information to understand objects in our environments and how to interact with them. We use touch not only to perform manipulation tasks but also to learn how to perform these tasks. Therefore, to create robotic agents that can learn to complete manipulation tasks at a human or super-human level of performance, we need to properly incorporate tactile information into both skill execution and skill learning. In this paper, we investigate how we can incorporate tactile information into imitation learning platforms to improve performance on complex tasks. To do this, we tackle the challenge of plugging in a USB cable, a dexterous manipulation task that relies on fine-grain visuo-tactile serving. By incorporating tactile information into imitation learning frameworks, we are able to train a robotic agent to plug in a USB cable - a first for imitation learning. Additionally, we explore how tactile information can be used to train non-tactile agents through a contrastive-loss pretraining process. Our results show that by pretraining with tactile information, the performance of a non-tactile agent can be significantly improved, reaching a level on par with visuo-tactile agents. For demonstration videos and access to our codebase, see the project website: https://sites.google.com/andrew.cmu.edu/visuo-tactile-cable-plugging/home
With the growing emphasis on the development and integration of service robots within household environments, we will need to endow robots with the ability to reliably pour a variety of liquids. However, liquid handling and pouring is a challenging task due to the complex dynamics and varying properties of different liquids, the exacting precision required to prevent spills and ensure accurate pouring, and the necessity for robots to adapt seamlessly to a multitude of containers in real-world scenarios. In response to these challenges, we propose a novel autonomous robotics pipeline that empowers robots to execute precision pouring tasks, encompassing both carbonated and non-carbonated liquids, as well as opaque and transparent liquids, into a variety of transparent containers. Our proposed approach maximizes the potential of RGB input alone, achieving zero-shot capability by harnessing existing pre-trained vision segmentation models. This eliminates the need for additional data collection, manual image annotations, or extensive training. Furthermore, our work integrates ChatGPT, facilitating seamless interaction between individuals without prior expertise in robotics and our pouring pipeline, this integration enables users to effortlessly request and execute pouring actions. Our experiments demonstrate the pipeline's capability to successfully pour a diverse range of carbonated and non-carbonated beverages into containers of varying sizes, relying solely on visual input.
Learning from human demonstrations (behavior cloning) is a cornerstone of robot learning. However, most behavior cloning algorithms require a large number of demonstrations to learn a task, especially for general tasks that have a large variety of initial conditions. Humans, however, can learn to complete tasks, even complex ones, after only seeing one or two demonstrations. Our work seeks to emulate this ability, using behavior cloning to learn a task given only a single human demonstration. We achieve this goal by using linear transforms to augment the single demonstration, generating a set of trajectories for a wide range of initial conditions. With these demonstrations, we are able to train a behavior cloning agent to successfully complete three block manipulation tasks. Additionally, we developed a novel addition to the temporal ensembling method used by action chunking agents during inference. By incorporating the standard deviation of the action predictions into the ensembling method, our approach is more robust to unforeseen changes in the environment, resulting in significant performance improvements.
Inferring liquid properties from vision is a challenging task due to the complex nature of fluids, both in behavior and detection. Nevertheless, the ability to infer their properties directly from visual information is highly valuable for autonomous fluid handling systems, as cameras are readily available. Moreover, predicting fluid properties purely from vision can accelerate the process of fluid characterization saving considerable time and effort in various experimental environments. In this work, we present a purely vision-based approach to estimate viscosity, leveraging the fact that the behavior of the fluid oscillations is directly related to the viscosity. Specifically, we utilize a 3D convolutional autoencoder to learn latent representations of different fluid-oscillating patterns present in videos. We leverage this latent representation to visually infer the category of fluid or the dynamics viscosity of fluid from video.
With the goal of developing fully autonomous cooking robots, developing robust systems that can chop a wide variety of objects is important. Existing approaches focus primarily on the low-level dynamics of the cutting action, which overlooks some of the practical real-world challenges of implementing autonomous cutting systems. In this work we propose an autonomous framework to sequence together action primitives for the purpose of chopping fruits and vegetables on a cluttered cutting board. We present a novel technique to leverage vision foundational models SAM and YOLO to accurately detect, segment, and track fruits and vegetables as they visually change through the sequences of chops, finetuning YOLO on a novel dataset of whole and chopped fruits and vegetables. In our experiments, we demonstrate that our simple pipeline is able to reliably chop a variety of fruits and vegetables ranging in size, appearance, and texture, meeting a variety of chopping specifications, including fruit type, number of slices, and types of slices.
Across the robotics field, quality demonstrations are an integral part of many control pipelines. However, collecting high-quality demonstration trajectories remains time-consuming and difficult, often resulting in the number of demonstrations being the performance bottleneck. To address this issue, we present a method of Virtual Reality (VR) Teleoperation that uses an Oculus VR headset to teleoperate a Franka Emika Panda robot. Although other VR teleoperation methods exist, our code is open source, designed for readily available consumer hardware, easy to modify, agnostic to experimental setup, and simple to use.
The use of human demonstrations in reinforcement learning has proven to significantly improve agent performance. However, any requirement for a human to manually 'teach' the model is somewhat antithetical to the goals of reinforcement learning. This paper attempts to minimize human involvement in the learning process while still retaining the performance advantages by using a single human example collected through a simple-to-use virtual reality simulation to assist with RL training. Our method augments a single demonstration to generate numerous human-like demonstrations that, when combined with Deep Deterministic Policy Gradients and Hindsight Experience Replay (DDPG + HER), significantly improve training time on simple tasks and allows the agent to solve a complex task (block stacking) that DDPG + HER alone cannot solve. The model achieves this significant training advantage using a single human example, requiring less than a minute of human input.