Abstract:World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or physically unreliable. This suggests that action generation should use a state-dependent point along the video noise trajectory rather than a fixed terminal denoising depth. We introduce State-Adaptive Noise Trajectory Scheduler (SANTS), a lightweight scheduler for video-to-action diffusion policies. At each video decision point, SANTS reads the current video-state representation and noise level, then jointly predicts a cumulative stopping hazard and a relative noise-progression ratio. SANTS is post-trained with a path-level reward computed after the frozen action branch generates the final action chunk, so the scheduler is optimized for downstream action quality rather than intermediate video fidelity, while redundant video-state updates are explicitly penalized. Experiments show that SANTS reaches \(94.4\%\) overall success on RoboTwin 2.0 and \(73.1\%\) average success across seven real-robot tasks, while reducing latency by \(81.7\%\) and \(79.0\%\) relative to full video denoising, respectively. These results indicate that adaptive selection along the video noise trajectory can preserve the control benefits of WAM-style future reasoning while removing much of its redundant inference cost.
Abstract:This paper introduces a novel design for a robotic hand based on parallel mechanisms. The proposed hand uses a triple-symmetric Bricard linkage as its reconfigurable palm, enhancing adaptability to objects of varying shapes and sizes. Through topological and dimensional synthesis, the mechanism achieves a well-balanced degree of freedom and link configuration suitable for reconfigurable palm motion, balancing dexterity, stability, and load capacity. Furthermore, kinematic analysis is performed using screw theory and closed-loop constraints, and performance is evaluated based on workspace, stiffness, and motion/force transmission efficiency. Finally, a prototype is developed and tested through a series of grasping experiments, demonstrating the ability to perform stable and efficient manipulation across a wide range of objects. The results validate the effectiveness of the design in improving grasping versatility and operational precision, offering a promising solution for advanced robotic manipulation tasks.
Abstract:Realizing dexterous embodied manipulation necessitates the deep integration of heterogeneous multimodal sensory inputs. However, current vision-centric paradigms often overlook the critical force and geometric feedback essential for complex tasks. This paper presents DeMUSE, a Deep Multimodal Unified Sparse Experts framework leveraging a Diffusion Transformer to integrate RGB, depth, and 6-axis force into a unified serialized stream. Adaptive Modality-specific Normalization (AdaMN) is employed to recalibrate modality-aware features, mitigating representation imbalance and harmonizing the heterogeneous distributions of multi-sensory signals. To facilitate efficient scaling, the architecture utilizes a Sparse Mixture-of-Experts (MoE) with shared experts, increasing model capacity for physical priors while maintaining the low inference latency required for real-time control. A Joint denoising objective synchronously synthesizes environmental evolution and action sequences to ensure physical consistency. Achieving success rates of 83.2% and 72.5% in simulation and real-world trials, DeMUSE demonstrates state-of-the-art performance, validating the necessity of deep multi-sensory integration for complex physical interactions.
Abstract:In this paper, we present Rhombot, a novel deformable planar lattice modular self-reconfigurable robot (MSRR) with a rhombus shaped module. Each module consists of a parallelogram skeleton with a single centrally mounted actuator that enables folding and unfolding along its diagonal. The core design philosophy is to achieve essential MSRR functionalities such as morphing, docking, and locomotion with minimal control complexity. This enables a continuous and stable reconfiguration process that is independent of the surrounding medium, allowing the system to reliably form various configurations in diverse environments. To leverage the unique kinematics of Rhombot, we introduce morphpivoting, a novel motion primitive for reconfiguration that differs from advanced MSRR systems, and propose a strategy for its continuous execution. Finally, a series of physical experiments validate the module's stable reconfiguration ability, as well as its positional and docking accuracy.