Abstract:Many physical attributes are \emph{irreversible}: ice melts but does not re-freeze, paper chars but does not un-burn. Do video generators respect this? We show the question is hard to measure, and that what can be measured reliably is \emph{development} rather than reversal. Metrics of local reversal are null-degenerate: a per-clip violation rate scores $0.50$ on pure noise, and a variance-normalized reversal residual sits at its noise ceiling. What survives null-testing is a two-part protocol: progress (a directional attribute correlation) and a stasis rate. Under this protocol, generated video separates cleanly from real footage, and the gap is human-validated. Across seven text-to-video models, real reference footage advances ($ρ{=}{+}0.40$, $35\%$ static) while every generator shows near-zero progress and $92$--$100\%$ stasis; nine annotators rate real footage far above generated ($2.75$ vs.\ $0.99$ on a $0$--$4$ scale). The reliable finding is \emph{under-development}: generators barely advance irreversible attributes rather than reversing them. As a complementary mechanism, we show that post-hoc readout guidance is gameable, whereas enforcing monotonicity by construction in a disentangled attribute latent removes the gameable readout, validated in controlled and semi-synthetic settings.