This paper describes a feature extraction and gaze estimation software, named Pistol that can be used with Pupil Invisible projects and other eye trackers in the future. In offline mode, our software extracts multiple features from the eye including, the pupil and iris ellipse, eye aperture, pupil vector, iris vector, eye movement types from pupil and iris velocities, marker detection, marker distance, 2D gaze estimation for the pupil center, iris center, pupil vector, and iris vector using Levenberg Marquart fitting and neural networks. The gaze signal is computed in 2D for each eye and each feature separately and for both eyes in 3D also for each feature separately. We hope this software helps other researchers to extract state-of-the-art features for their research out of their recordings.
In this work, we introduce pixel wise tensor normalization, which is inserted after rectifier linear units and, together with batch normalization, provides a significant improvement in the accuracy of modern deep neural networks. In addition, this work deals with the robustness of networks. We show that the factorized superposition of images from the training set and the reformulation of the multi class problem into a multi-label problem yields significantly more robust networks. The reformulation and the adjustment of the multi class log loss also improves the results compared to the overlay with only one class as label. https://atreus.informatik.uni-tuebingen.de/seafile/d/8e2ab8c3fdd444e1a135/?p=%2FTNandFDT&mode=list
In this work, we present an alternative to conventional residual connections, which is inspired by maxout nets. This means that instead of the addition in residual connections, our approach only propagates the maximum value or, in the leaky formulation, propagates a percentage of both. In our evaluation, we show on different public data sets that the presented approaches are comparable to the residual connections and have other interesting properties, such as better generalization with a constant batch normalization, faster learning, and also the possibility to generalize without additional activation functions. In addition, the proposed approaches work very well if ensembles together with residual networks are formed.
We present TEyeD, the world's largest unified public data set of eye images taken with head-mounted devices. TEyeD was acquired with seven different head-mounted eye trackers. Among them, two eye trackers were integrated into virtual reality (VR) or augmented reality (AR) devices. The images in TEyeD were obtained from various tasks, including car rides, simulator rides, outdoor sports activities, and daily indoor activities. The data set includes 2D\&3D landmarks, semantic segmentation, 3D eyeball annotation and the gaze vector and eye movement types for all images. Landmarks and semantic segmentation are provided for the pupil, iris and eyelids. Video lengths vary from a few minutes to several hours. With more than 20 million carefully annotated images, TEyeD provides a unique, coherent resource and a valuable foundation for advancing research in the field of computer vision, eye tracking and gaze estimation in modern VR and AR applications. Data and code at https://unitc-my.sharepoint.com/:f:/g/personal/iitfu01_cloud_uni-tuebingen_de/EvrNPdtigFVHtCMeFKSyLlUBepOcbX0nEkamweeZa0s9SQ?e=fWEvPp
In this paper we present a new approach for pupil segmentation. It can be computed and trained very efficiently, making it ideal for online use for high speed eye trackers as well as for energy saving pupil detection in mobile eye tracking. The approach is inspired by the BORE and CBF algorithms and generalizes the binary comparison by Haar features. Since these features are intrinsically very susceptible to noise and fluctuating light conditions, we combine them with conditional pupil shape probabilities. In addition, we also rank each feature according to its importance in determining the pupil shape. Another advantage of our method is the use of statistical learning, which is very efficient and can even be used online. https://atreus.informatik.uni-tuebingen.de/seafile/d/8e2ab8c3fdd444e1a135/?p=%2FStatsPupil&mode=list
In this work we inspect different data sources for browser fingerprints. We show which disadvantages and limitations browser statistics have and how this can be avoided with other data sources. Since human visual behavior is a rich source of information and also contains person specific information, it is a valuable source for browser fingerprints. However, human gaze acquisition in the browser also has disadvantages, such as inaccuracies via webcam and the restriction that the user must first allow access to the camera. However, it is also known that the mouse movements and the human gaze correlate and therefore, the mouse movements can be used instead of the gaze signal. In our evaluation we show the influence of all possible combinations of the three information sources for user recognition and describe our simple approach in detail. The data and the Matlab code can be downloaded here https://atreus.informatik.uni-tuebingen.de/seafile/d/8e2ab8c3fdd444e1a135/?p=%2FThe%20Gaze%20and%20Mouse%20Signal%20as%20additional%20Source%20...&mode=list
We present a new dataset with annotated eye movements. The dataset consists of over 800,000 gaze points recorded during a car ride in the real world and in the simulator. In total, the eye movements of 19 subjects were annotated. In this dataset there are several data sources such as the eyelid closure, the pupil center, the optical vector, and a vector into the pupil center starting from the center of the eye corners. These different data sources are analyzed and evaluated individually as well as in combination with respect to their goodness of fit for eye movement classification. These results will help developers of real-time systems and algorithms to find the best data sources for their application. Also, new algorithms can be trained and evaluated on this data set. The data and the Matlab code can be downloaded here https://atreus.informatik.uni-tuebingen.de/seafile/d/8e2ab8c3fdd444e1a135/?p=%2FA%20Multimodal%20Eye%20Movement%20Dataset%20and%20...&mode=list
We present a reformulation of the regression and classification, which aims to validate the result of a machine learning algorithm. Our reformulation simplifies the original problem and validates the result of the machine learning algorithm using the training data. Since the validation of machine learning algorithms must always be explainable, we perform our experiments with the kNN algorithm as well as with an algorithm based on conditional probabilities, which is proposed in this work. For the evaluation of our approach, three publicly available data sets were used and three classification and two regression problems were evaluated. The presented algorithm based on conditional probabilities is also online capable and requires only a fraction of memory compared to the kNN algorithm.
Simple image rotations significantly reduce the accuracy of deep neural networks. Moreover, training with all possible rotations increases the data set, which also increases the training duration. In this work, we address trainable rotation invariant convolutions as well as the construction of nets, since fully connected layers can only be rotation invariant with a one-dimensional input. On the one hand, we show that our approach is rotationally invariant for different models and on different public data sets. We also discuss the influence of purely rotational invariant features on accuracy. The rotationally adaptive convolution models presented in this work are more computationally intensive than normal convolution models. Therefore, we also present a depth wise separable approach with radial convolution. Link to CUDA code https://atreus.informatik.uni-tuebingen.de/seafile/d/8e2ab8c3fdd444e1a135/