The design and implementation of an e-voting system is a challenging task. Formal analysis can be of great help here. In particular, it can lead to a better understanding of how the voting system works, and what requirements on the system are relevant. In this paper, we propose that the state-of-art model checker Uppaal provides a good environment for modelling and preliminary verification of voting protocols. To illustrate this, we present an Uppaal model of Pr\^et \`a Voter, together with some natural extensions. We also show how to verify a variant of receipt-freeness, despite the severe limitations of the property specification language in the model checker.
Model checking of strategic ability under imperfect information is known to be hard. The complexity results range from NP-completeness to undecidability, depending on the precise setup of the problem. No less importantly, fixpoint equivalences do not generally hold for imperfect information strategies, which seriously hampers incremental synthesis of winning strategies. In this paper, we propose translations of ATLir formulae that provide lower and upper bounds for their truth values, and are cheaper to verify than the original specifications. That is, if the expression is verified as true then the corresponding formula of ATLir should also hold in the given model. We begin by showing where the straightforward approach does not work. Then, we propose how it can be modified to obtain guaranteed lower bounds. To this end, we alter the next-step operator in such a way that traversing one's indistinguishability relation is seen as atomic activity. Most interestingly, the lower approximation is provided by a fixpoint expression that uses a nonstandard variant of the next-step ability operator. We show the correctness of the translations, establish their computational complexity, and validate the approach by experiments with a scalable scenario of Bridge play.
Judgment aggregation problems form a class of collective decision-making problems represented in an abstract way, subsuming some well known problems such as voting. A collective decision can be reached in many ways, but a direct one-step aggregation of individual decisions is arguably most studied. Another way to reach collective decisions is by iterative consensus building -- allowing each decision-maker to change their individual decision in response to the choices of the other agents until a consensus is reached. Iterative consensus building has so far only been studied for voting problems. Here we propose an iterative judgment aggregation algorithm, based on movements in an undirected graph, and we study for which instances it terminates with a consensus. We also compare the computational complexity of our iterative procedure with that of related judgment aggregation operators.