Abstract:Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is known. Our aim is to explore ways of leveraging this possibility to achieve more cooperative outcomes in strategic settings. In this paper, we study an interaction between AI agents where the agents run a recursive joint simulation. That is, the agents first jointly observe a simulation of the situation they face. This simulation in turn recursively includes additional simulations (with a small chance of failure, to avoid infinite recursion), and the results of all these nested simulations are observed before an action is chosen. We show that the resulting interaction is strategically equivalent to an infinitely repeated version of the original game, allowing a direct transfer of existing results such as the various folk theorems.
Abstract:This paper extends the proof of density of neural networks in the space of continuous (or even measurable) functions on Euclidean spaces to functions on compact sets of probability measures. By doing so the work parallels a more then a decade old results on mean-map embedding of probability measures in reproducing kernel Hilbert spaces. The work has wide practical consequences for multi-instance learning, where it theoretically justifies some recently proposed constructions. The result is then extended to Cartesian products, yielding universal approximation theorem for tree-structured domains, which naturally occur in data-exchange formats like JSON, XML, YAML, AVRO, and ProtoBuffer. This has important practical implications, as it enables to automatically create an architecture of neural networks for processing structured data (AutoML paradigms), as demonstrated by an accompanied library for JSON format.