Scene Graph Generation has gained much attention in computer vision research with the growing demand in image understanding projects like visual question answering, image captioning, self-driving cars, crowd behavior analysis, activity recognition, and more. Scene graph, a visually grounded graphical structure of an image, immensely helps to simplify the image understanding tasks. In this work, we introduced a post-processing algorithm called Geometric Context to understand the visual scenes better geometrically. We use this post-processing algorithm to add and refine the geometric relationships between object pairs to a prior model. We exploit this context by calculating the direction and distance between object pairs. We use Knowledge Embedded Routing Network (KERN) as our baseline model, extend the work with our algorithm, and show comparable results on the recent state-of-the-art algorithms.
Bipedal robots do not perform well as humans since they do not learn to walk like we do. In this paper we propose a method to train a bipedal robot to perform some basic movements with the help of imitation learning (IL) in which an instructor will perform the movement and the robot will try to mimic the instructor movement. To the best of our knowledge, this is the first time we train the robot to perform movements with a single video of the instructor and as the training is done based on joint angles the robot will keep its joint angles always in physical limits which in return help in faster training. The joints of the robot are identified by OpenPose architecture and then joint angle data is extracted with the help of angle between three points resulting in a noisy solution. We smooth the data using Savitzky-Golay filter and preserve the Simulatore data anatomy. An ingeniously written Deep Q Network (DQN) is trained with experience replay to make the robot learn to perform the movements as similar as the instructor. The implementation of the paper is made publicly available.