Abstract:Successfully manipulating many everyday objects, such as potato chips, requires precise force regulation. Failure to modulate force can lead to task failure or irreversible damage to the objects. Humans can precisely achieve this by adapting force from tactile feedback, even within a short period of physical contact. We aim to give robots this capability. However, commercial grippers exhibit high cost or high minimum force, making them unsuitable for studying force-controlled policy learning with everyday force-sensitive objects. We introduce TF-Gripper, a low-cost (~$150) force-controlled parallel-jaw gripper that integrates tactile sensing as feedback. It has an effective force range of 0.45-45N and is compatible with different robot arms. Additionally, we designed a teleoperation device paired with TF-Gripper to record human-applied grasping forces. While standard low-frequency policies can be trained on this data, they struggle with the reactive, contact-dependent nature of force regulation. To overcome this, we propose RETAF (REactive Tactile Adaptation of Force), a framework that decouples grasping force control from arm pose prediction. RETAF regulates force at high frequency using wrist images and tactile feedback, while a base policy predicts end-effector pose and gripper open/close action. We evaluate TF-Gripper and RETAF across five real-world tasks requiring precise force regulation. Results show that compared to position control, direct force control significantly improves grasp stability and task performance. We further show that tactile feedback is essential for force regulation, and that RETAF consistently outperforms baselines and can be integrated with various base policies. We hope this work opens a path for scaling the learning of force-controlled policies in robotic manipulation. Project page: https://force-gripper.github.io .
Abstract:The ability to adapt to physical actions and constraints in an environment is crucial for embodied agents (e.g., robots) to effectively collaborate with humans. Such physically grounded human-AI collaboration must account for the increased complexity of the continuous state-action space and constrained dynamics caused by physical constraints. In this paper, we introduce \textit{Moving Out}, a new human-AI collaboration benchmark that resembles a wide range of collaboration modes affected by physical attributes and constraints, such as moving heavy items together and maintaining consistent actions to move a big item around a corner. Using Moving Out, we designed two tasks and collected human-human interaction data to evaluate models' abilities to adapt to diverse human behaviors and unseen physical attributes. To address the challenges in physical environments, we propose a novel method, BASS (Behavior Augmentation, Simulation, and Selection), to enhance the diversity of agents and their understanding of the outcome of actions. Our experiments show that BASS outperforms state-of-the-art models in AI-AI and human-AI collaboration. The project page is available at \href{https://live-robotics-uva.github.io/movingout_ai/}{https://live-robotics-uva.github.io/movingout\_ai/}.
Abstract:Recently, diffusion policy has shown impressive results in handling multi-modal tasks in robotic manipulation. However, it has fundamental limitations in out-of-distribution failures that persist due to compounding errors and its limited capability to extrapolate. One way to address these limitations is robot-gated DAgger, an interactive imitation learning with a robot query system to actively seek expert help during policy rollout. While robot-gated DAgger has high potential for learning at scale, existing methods like Ensemble-DAgger struggle with highly expressive policies: They often misinterpret policy disagreements as uncertainty at multi-modal decision points. To address this problem, we introduce Diff-DAgger, an efficient robot-gated DAgger algorithm that leverages the training objective of diffusion policy. We evaluate Diff-DAgger across different robot tasks including stacking, pushing, and plugging, and show that Diff-DAgger improves the task failure prediction by 37%, the task completion rate by 14%, and reduces the wall-clock time by up to 540%. We hope that this work opens up a path for efficiently incorporating expressive yet data-hungry policies into interactive robot learning settings.