Abstract:Encyclopedic knowledge platforms are key gateways through which users explore information online. The recent release of Grokipedia, a fully AI-generated encyclopedia, introduces a new alternative to traditional, well-established platforms like Wikipedia. In this context, search engine mechanisms play an important role in guiding users exploratory paths, yet their behavior across different encyclopedic systems remains underexplored. In this work, we address this gap by providing the first comparative analysis of search engine in Wikipedia and Grokipedia. Using nearly 10,000 neutral English words and their substrings as queries, we collect over 70,000 search engine results and examine their semantic alignment, overlap, and topical structure. We find that both platforms frequently generate results that are weakly related to the original query and, in many cases, surface unexpected content starting from innocuous queries. Despite these shared properties, the two systems often produce substantially different recommendation sets for the same query. Through topical annotation and trajectory analysis, we further identify systematic differences in how content categories are surfaced and how search engine results evolve over multiple stages of exploration. Overall, our findings show that unexpected search engine outcomes are a common feature of both the platforms, even though they exhibit discrepancies in terms of topical distribution and query suggestions.




Abstract:Digital platforms such as social media and e-commerce websites adopt Recommender Systems to provide value to the user. However, the social consequences deriving from their adoption are still unclear. Many scholars argue that recommenders may lead to detrimental effects, such as bias-amplification deriving from the feedback loop between algorithmic suggestions and users' choices. Nonetheless, the extent to which recommenders influence changes in users leaning remains uncertain. In this context, it is important to provide a controlled environment for evaluating the recommendation algorithm before deployment. To address this, we propose a stochastic simulation framework that mimics user-recommender system interactions in a long-term scenario. In particular, we simulate the user choices by formalizing a user model, which comprises behavioral aspects, such as the user resistance towards the recommendation algorithm and their inertia in relying on the received suggestions. Additionally, we introduce two novel metrics for quantifying the algorithm's impact on user preferences, specifically in terms of drift over time. We conduct an extensive evaluation on multiple synthetic datasets, aiming at testing the robustness of our framework when considering different scenarios and hyper-parameters setting. The experimental results prove that the proposed methodology is effective in detecting and quantifying the drift over the users preferences by means of the simulation. All the code and data used to perform the experiments are publicly available.
Abstract:The scarcity of realistic datasets poses a significant challenge in benchmarking recommender systems and social network analysis methods and techniques. A common and effective solution is to generate synthetic data that simulates realistic interactions. However, although various methods have been proposed, the existing literature still lacks generators that are fully adaptable and allow easy manipulation of the underlying data distributions and structural properties. To address this issue, the present work introduces GenRec, a novel framework for generating synthetic user-item interactions that exhibit realistic and well-known properties observed in recommendation scenarios. The framework is based on a stochastic generative process based on latent factor modeling. Here, the latent factors can be exploited to yield long-tailed preference distributions, and at the same time they characterize subpopulations of users and topic-based item clusters. Notably, the proposed framework is highly flexible and offers a wide range of hyper-parameters for customizing the generation of user-item interactions. The code used to perform the experiments is publicly available at https://anonymous.4open.science/r/GenRec-DED3.