This paper presents a context-aware framework for feature selection and classification procedures to realize a fast and accurate audio event annotation and classification. The context-aware design starts with exploring feature extraction techniques to find an appropriate combination to select a set resulting in remarkable classification accuracy with minimal computational effort. The exploration for feature selection also embraces an investigation of audio Tempo representation, an advantageous feature extraction method missed by previous works in the environmental audio classification research scope. The proposed annotation method considers outlier, inlier, and hard-to-predict data samples to realize context-aware Active Learning, leading to the average accuracy of 90% when only 15% of data possess initial annotation. Our proposed algorithm for sound classification obtained average prediction accuracy of 98.05% on the UrbanSound8K dataset. The notebooks containing our source codes and implementation results are available at https://github.com/gitmehrdad/FACE.
Internet traffic recognition is an essential tool for access providers since recognizing traffic categories related to different data packets transmitted on a network help them define adapted priorities. That means, for instance, high priority requirements for an audio conference and low ones for a file transfer, to enhance user experience. As internet traffic becomes increasingly encrypted, the mainstream classic traffic recognition technique, payload inspection, is rendered ineffective. This paper uses machine learning techniques for encrypted traffic classification, looking only at packet size and time of arrival. Spiking neural networks (SNN), largely inspired by how biological neurons operate, were used for two reasons. Firstly, they are able to recognize time-related data packet features. Secondly, they can be implemented efficiently on neuromorphic hardware with a low energy footprint. Here we used a very simple feedforward SNN, with only one fully-connected hidden layer, and trained in a supervised manner using the newly introduced method known as Surrogate Gradient Learning. Surprisingly, such a simple SNN reached an accuracy of 95.9% on ISCX datasets, outperforming previous approaches. Besides better accuracy, there is also a very significant improvement on simplicity: input size, number of neurons, trainable parameters are all reduced by one to four orders of magnitude. Next, we analyzed the reasons for this good accuracy. It turns out that, beyond spatial (i.e. packet size) features, the SNN also exploits temporal ones, mostly the nearly synchronous (within a 200ms range) arrival times of packets with certain sizes. Taken together, these results show that SNNs are an excellent fit for encrypted internet traffic classification: they can be more accurate than conventional artificial neural networks (ANN), and they could be implemented efficiently on low power embedded systems.
This paper presents evolutionary methods for optimization in dynamic mobile robot path planning. In dynamic mobile path planning, the goal is to find an optimal feasible path from starting point to target point with various obstacles, as well as smoothness and safety in the proposed path. Pattern search (PS) algorithm, Genetic Algorithm (GA) and Particle Swarm Optimization (PSO) are used to find an optimal path for mobile robots to reach to target point with obstacle avoidance. For showing the success of the proposed method, first they are applied to two different paths with a dynamic environment in obstacles. The first results show that the PSO algorithms are converged and minimize the objective function better that the others, while PS has the lower time compared to other algorithms in the initial and modified environment. The second test path is in the z-type environment that we compare the mentioned algorithms on it. Also in this environment, the same result is repeated.
This paper proposes a fusion-based gender recognition method which uses facial images as input. Firstly, this paper utilizes pre-processing and a landmark detection method in order to find the important landmarks of faces. Thereafter, four different frameworks are proposed which are inspired by state-of-the-art gender recognition systems. The first framework extracts features using Local Binary Pattern (LBP) and Principal Component Analysis (PCA) and uses back propagation neural network. The second framework uses Gabor filters, PCA, and kernel Support Vector Machine (SVM). The third framework uses lower part of faces as input and classifies them using kernel SVM. The fourth framework uses Linear Discriminant Analysis (LDA) in order to classify the side outline landmarks of faces. Finally, the four decisions of frameworks are fused using weighted voting. This paper takes advantage of both texture and geometrical information, the two dominant types of information in facial gender recognition. Experimental results show the power and effectiveness of the proposed method. This method obtains recognition rate of 94% for neutral faces of FEI face dataset, which is equal to state-of-the-art rate for this dataset.
Although fuzzy techniques promise fast meanwhile accurate modeling and control abilities for complicated systems, different difficulties have been re-vealed in real situation implementations. Usually there is no escape of it-erative optimization based on crisp domain algorithms. Recently memristor structures appeared promising to implement neural network structures and fuzzy algorithms. In this paper a novel adaptive real-time fuzzy modeling algorithm is proposed which uses active learning method concept to mimic recent understandings of right brain processing techniques. The developed method is based on processing fuzzy numbers to provide the ability of being sensitive to each training data point to expand the knowledge tree leading to plasticity while used defuzzification technique guaranties enough stability. An outstanding characteristic of the proposed algorithm is its consistency to memristor crossbar hardware processing concepts. An analog implemen-tation of the proposed algorithm on memristor crossbars structure is also introduced in this paper. The effectiveness of the proposed algorithm in modeling and pattern recognition tasks is verified by means of computer simulations
Dribbling an opponent player in digital soccer environment is an important practical problem in motion planning. It has special complexities which can be generalized to most important problems in other similar Multi Agent Systems. In this paper, we propose a hybrid computational geometry and evolutionary computation approach for generating motion trajectories to avoid a mobile obstacle. In this case an opponent agent is not only an obstacle but also one who tries to harden dribbling procedure. One characteristic of this approach is reducing process cost of online stage by transferring it to offline stage which causes increment in agents' performance. This approach breaks the problem into two offline and online stages. During offline stage the goal is to find desired trajectory using evolutionary computation and saving it as a trajectory plan. A trajectory plan consists of nodes which approximate information of each trajectory plan. In online stage, a linear interpolation along with Delaunay triangulation in xy-plan is applied to trajectory plan to retrieve desired action.
In this paper, first we present a new explanation for the relation between logical circuits and artificial neural networks, logical circuits and fuzzy logic, and artificial neural networks and fuzzy inference systems. Then, based on these results, we propose a new neuro-fuzzy computing system which can effectively be implemented on the memristor-crossbar structure. One important feature of the proposed system is that its hardware can directly be trained using the Hebbian learning rule and without the need to any optimization. The system also has a very good capability to deal with huge number of input-out training data without facing problems like overtraining.
It is now widely accepted that memristive devices are perfect candidates for the emulation of biological synapses in neuromorphic systems. This is mainly because of the fact that like the strength of synapse, memristance of the memristive device can be tuned actively (e.g., by the application of volt- age or current). In addition, it is also possible to fabricate very high density of memristive devices (comparable to the number of synapses in real biological system) through the nano-crossbar structures. However, in this paper we will show that there are some problems associated with memristive synapses (memristive devices which are playing the role of biological synapses). For example, we show that the variation rate of the memristance of memristive device depends completely on the current memristance of the device and therefore it can change significantly with time during the learning phase. This phenomenon can degrade the performance of learning methods like Spike Timing-Dependent Plasticity (STDP) and cause the corresponding neuromorphic systems to become unstable. Finally, at the end of this paper, we illustrate that using two serially connected memristive devices with different polarities as a synapse can somewhat fix the aforementioned problem.
Fuzzy inference systems always suffer from the lack of efficient structures or platforms for their hardware implementation. In this paper, we tried to overcome this problem by proposing new method for the implementation of those fuzzy inference systems which use fuzzy rule base to make inference. To achieve this goal, we have designed a multi-layer neuro-fuzzy computing system based on the memristor crossbar structure by introducing some new concepts like fuzzy minterms. Although many applications can be realized through the use of our proposed system, in this study we show how the fuzzy XOR function can be constructed and how it can be used to extract edges from grayscale images. Our memristive fuzzy edge detector (implemented in analog form) compared with other common edge detectors has this advantage that it can extract edges of any given image all at once in real-time.
Active Learning Method (ALM) is a soft computing method used for modeling and control based on fuzzy logic. All operators defined for fuzzy sets must serve as either fuzzy S-norm or fuzzy T-norm. Despite being a powerful modeling method, ALM does not possess operators which serve as S-norms and T-norms which deprive it of a profound analytical expression/form. This paper introduces two new operators based on morphology which satisfy the following conditions: First, they serve as fuzzy S-norm and T-norm. Second, they satisfy Demorgans law, so they complement each other perfectly. These operators are investigated via three viewpoints: Mathematics, Geometry and fuzzy logic.