Abstract:Video Object-Centric Learning (OCL) aims to represent objects as \textit{slot} vectors and maintain their consistency across frames. Slot-Slot Contrastive (SSC) loss has become the cornerstone for state-of-the-art (SOTA) video OCL methods. While highly effective, SSC relies on one-to-one object correspondence across frames and introduces an extra loss. Following Occam's Razor, we propose a paradigm shift: temporal consistency is better enforced as an implicit model design rather than an explicit loss. To elegantly exclude SSC (\textbf{xSSC}), we introduce two quasi-zero-overhead synergistic mechanisms: (\textit{i}) Chrono-Channel Decomposition (CCD) structurally disentangles slot representations along the channel dimension into \textit{static} and \textit{dynamic} sub-spaces, serving as an empirically unified information bottleneck; (\textit{ii}) Cross-Temporal Reconstruction (CTR) stochastically reconstructs target features of either the current or previous time step by fusing current slots' static channels and target slots' dynamic channels, using a single standard OCL decoder with minor training adaptation. Thereby, the slot sets inherently learn temporal consistency by minimizing the standard reconstruction error alone. Extensive experiments show that integrating xSSC into leading baselines not only improves training efficiency but also establishes new SOTAs on video object discovery and recognition tasks. Furthermore, our PCA and gradient analyses confirm that objects' time-invariant semantics and time-variant kinematics are encoded into the proposed sub-spaces. Our source code, model checkpoints and training logs are provided on https://github.com/Genera1Z/xSSC.
Abstract:Self-supervised video Object-Centric Learning (OCL) aims to discover distinct objects and associate them across time, whereas self-supervised Multi-Object Tracking (MOT) focuses on associating pre-defined object detections or segmentations. Although well-established in MOT, Cycle Consistency (CC) cannot naively or explicitly apply to the latent slot space of OCL. Unlike the deterministic and ideal object representations in MOT, OCL slots are inherently stochastic and ambiguous due to non-unique scene decompositions. Enforcing explicit cycle consistency (ECC) on slots imposes rigid mean seeking. This severely penalizes the model for exploring alternative but equally valid decompositions, thereby driving towards feature collapse. To resolve this dilemma, we propose \textit{Implicit Cycle Consistency (ICC)}, which shifts the cycle-consistency constraint from the restrictive slot space to the continuous reconstruction manifold, encouraging slots to reach a soft consensus on collectively interpreting the visual scene rather than forcing rigid point-to-point feature alignment. Extensive experiments on complex video OCL benchmarks demonstrate that ICC avoids feature collapse and outperforms ECC baselines. Our source code, model checkpoints and training logs are provided on https://github.com/Genera1Z/ICC.
Abstract:The de facto approach in video object-centric learning maintains temporal consistency through learned dynamics modules that predict future object representations, called slots. We demonstrate that these predictors function as expensive approximations of discrete correspondence problems. Modern self-supervised vision backbones already encode instance-discriminative features that distinguish objects reliably. Exploiting these features eliminates the need for learned temporal prediction. We introduce Grounded Correspondence, a framework that replaces learned transition functions with deterministic bipartite matching. Slots initialize from salient regions in frozen backbone features. Frame-to-frame identity is maintained through Hungarian matching on slot representations. The approach requires zero learnable parameters for temporal modeling yet achieves competitive performance on MOVi-D, MOVi-E, and YouTube-VIS. Project page: https://magenta-sherbet-85b101.netlify.app/
Abstract:Slot Attention (SA) and its variants lie at the heart of mainstream Object-Centric Learning (OCL). Objects in an image can be aggregated into respective slot vectors, by \textit{iteratively} refining cold-start query vectors, typically three times, via SA on image features. For video, such aggregation is \textit{recurrently} shared across frames, with queries cold-started on the first frame while transitioned from the previous frame's slots on non-first frames. However, the cold-start queries lack sample-specific cues thus hinder precise aggregation on the image or video's first frame; Also, non-first frames' queries are already sample-specific thus require transforms different from the first frame's aggregation. We address these issues for the first time with our \textit{SmoothSA}: (1) To smooth SA iterations on the image or video's first frame, we \textit{preheat} the cold-start queries with rich information of input features, via a tiny module self-distilled inside OCL; (2) To smooth SA recurrences across all video frames, we \textit{differentiate} the homogeneous transforms on the first and non-first frames, by using full and single iterations respectively. Comprehensive experiments on object discovery, recognition and downstream benchmarks validate our method's effectiveness. Further analyses intuitively illuminate how our method smooths SA iterations and recurrences. Our code is available in the supplement.
Abstract:Unlike popular solutions based on dense feature maps, Object-Centric Learning (OCL) represents visual scenes as sub-symbolic object-level feature vectors, termed slots, which are highly versatile for tasks involving visual modalities. OCL typically aggregates object superpixels into slots by iteratively applying competitive cross attention, known as Slot Attention, with the slots as the query. However, once initialized, these slots are reused naively, causing redundant slots to compete with informative ones for representing objects. This often results in objects being erroneously segmented into parts. Additionally, mainstream methods derive supervision signals solely from decoding slots into the input's reconstruction, overlooking potential supervision based on internal information. To address these issues, we propose Slot Attention with re-Initialization and self-Distillation (DIAS): $\emph{i)}$ We reduce redundancy in the aggregated slots and re-initialize extra aggregation to update the remaining slots; $\emph{ii)}$ We drive the bad attention map at the first aggregation iteration to approximate the good at the last iteration to enable self-distillation. Experiments demonstrate that DIAS achieves state-of-the-art on OCL tasks like object discovery and recognition, while also improving advanced visual prediction and reasoning. Our code is available on https://github.com/Genera1Z/DIAS.
Abstract:Learning object-level, structured representations is widely regarded as a key to better generalization in vision and underpins the design of next-generation Pre-trained Vision Models (PVMs). Mainstream Object-Centric Learning (OCL) methods adopt Slot Attention or its variants to iteratively aggregate objects' super-pixels into a fixed set of query feature vectors, termed slots. However, their reliance on a static slot count leads to an object being represented as multiple parts when the number of objects varies. We introduce MetaSlot, a plug-and-play Slot Attention variant that adapts to variable object counts. MetaSlot (i) maintains a codebook that holds prototypes of objects in a dataset by vector-quantizing the resulting slot representations; (ii) removes duplicate slots from the traditionally aggregated slots by quantizing them with the codebook; and (iii) injects progressively weaker noise into the Slot Attention iterations to accelerate and stabilize the aggregation. MetaSlot is a general Slot Attention variant that can be seamlessly integrated into existing OCL architectures. Across multiple public datasets and tasks--including object discovery and recognition--models equipped with MetaSlot achieve significant performance gains and markedly interpretable slot representations, compared with existing Slot Attention variants.




Abstract:Decomposing visual scenes into objects, as humans do, facilitates modeling object relations and dynamics. Object-Centric Learning (OCL) achieves this by aggregating image or video feature maps into object-level feature vectors, known as \textit{slots}. OCL's self-supervision via reconstructing the input from slots struggles with complex textures, thus many methods employ Vision Foundation Models (VFMs) to extract feature maps with better objectness. However, using VFMs merely as feature extractors does not fully unlock their potential. We propose Vector-Quantized VFMs for OCL (VQ-VFM-OCL, or VVO), where VFM features are extracted to facilitate object-level information aggregation and further quantized to strengthen supervision in reconstruction. Our VVO unifies OCL representatives into a concise architecture. Experiments demonstrate that VVO not only outperforms mainstream methods on object discovery tasks but also benefits downstream tasks like visual prediction and reasoning. The source code is available in the supplement.




Abstract:Object-Centric Learning (OCL) can discover objects in images or videos by simply reconstructing the input. For better object discovery, representative OCL methods reconstruct the input as its Variational Autoencoder (VAE) intermediate representation, which suppresses pixel noises and promotes object separability by discretizing continuous super-pixels with template features. However, treating features as units overlooks their composing attributes, thus impeding model generalization; indexing features with scalar numbers loses attribute-level similarities and differences, thus hindering model convergence. We propose \textit{Grouped Discrete Representation} (GDR) for OCL. We decompose features into combinatorial attributes via organized channel grouping, and compose these attributes into discrete representation via tuple indexes. Experiments show that our GDR improves both Transformer- and Diffusion-based OCL methods consistently on various datasets. Visualizations show that our GDR captures better object separability.




Abstract:Representing images or videos as object-level feature vectors, rather than pixel-level feature maps, facilitates advanced visual tasks. Object-Centric Learning (OCL) primarily achieves this by reconstructing the input under the guidance of Variational Autoencoder (VAE) intermediate representation to drive so-called \textit{slots} to aggregate as much object information as possible. However, existing VAE guidance does not explicitly address that objects can vary in pixel sizes while models typically excel at specific pattern scales. We propose \textit{Multi-Scale Fusion} (MSF) to enhance VAE guidance for OCL training. To ensure objects of all sizes fall within VAE's comfort zone, we adopt the \textit{image pyramid}, which produces intermediate representations at multiple scales; To foster scale-invariance/variance in object super-pixels, we devise \textit{inter}/\textit{intra-scale fusion}, which augments low-quality object super-pixels of one scale with corresponding high-quality super-pixels from another scale. On standard OCL benchmarks, our technique improves mainstream methods, including state-of-the-art diffusion-based ones. The source code is available in the supplemental material.




Abstract:Object-Centric Learning (OCL) represents dense image or video pixels as sparse object features. Representative methods utilize discrete representation composed of Variational Autoencoder (VAE) template features to suppress pixel-level information redundancy and guide object-level feature aggregation. The most recent advancement, Grouped Discrete Representation (GDR), further decomposes these template features into attributes. However, its naive channel grouping as decomposition may erroneously group channels belonging to different attributes together and discretize them as sub-optimal template attributes, which losses information and harms expressivity. We propose Organized GDR (OGDR) to organize channels belonging to the same attributes together for correct decomposition from features into attributes. In unsupervised segmentation experiments, OGDR is fully superior to GDR in augmentating classical transformer-based OCL methods; it even improves state-of-the-art diffusion-based ones. Codebook PCA and representation similarity analyses show that compared with GDR, our OGDR eliminates redundancy and preserves information better for guiding object representation learning. The source code is available in the supplementary material.