Spiking neural networks (SNNs) have great potential for energy-efficient implementation of Deep Neural Networks (DNNs) on dedicated neuromorphic hardware. Recent studies demonstrated competitive performance of SNNs compared with DNNs on image classification tasks, including CIFAR-10 and ImageNet data. The present work focuses on using SNNs in combination with deep reinforcement learning in ATARI games, which involves additional complexity as compared to image classification. We review the theory of converting DNNs to SNNs and extending the conversion to Deep Q-Networks (DQNs). We propose a robust representation of the firing rate to reduce the error during the conversion process. In addition, we introduce a new metric to evaluate the conversion process by comparing the decisions made by the DQN and SNN, respectively. We also analyze how the simulation time and parameter normalization influence the performance of converted SNNs. We achieve competitive scores on 17 top-performing Atari games. To the best of our knowledge, our work is the first to achieve state-of-the-art performance on multiple Atari games with SNNs. Our work serves as a benchmark for the conversion of DQNs to SNNs and paves the way for further research on solving reinforcement learning tasks with SNNs.
Spiking neuron networks have been used successfully to solve simple reinforcement learning tasks with continuous action set applying learning rules based on spike-timing-dependent plasticity (STDP). However, most of these models cannot be applied to reinforcement learning tasks with discrete action set since they assume that the selected action is a deterministic function of firing rate of neurons, which is continuous. In this paper, we propose a new STDP-based learning rule for spiking neuron networks which contains feedback modulation. We show that the STDP-based learning rule can be used to solve reinforcement learning tasks with discrete action set at a speed similar to standard reinforcement learning algorithms when applied to the CartPole and LunarLander tasks. Moreover, we demonstrate that the agent is unable to solve these tasks if feedback modulation is omitted from the learning rule. We conclude that feedback modulation allows better credit assignment when only the units contributing to the executed action and TD error participate in learning.
Neuroscientific theory suggests that dopaminergic neurons broadcast global reward prediction errors to large areas of the brain influencing the synaptic plasticity of the neurons in those regions. We build on this theory to propose a multi-agent learning framework with spiking neurons in the generalized linear model (GLM) formulation as agents, to solve reinforcement learning (RL) tasks. We show that a network of GLM spiking agents connected in a hierarchical fashion, where each spiking agent modulates its firing policy based on local information and a global prediction error, can learn complex action representations to solve RL tasks. We further show how leveraging principles of modularity and population coding inspired from the brain can help reduce variance in the learning updates making it a viable optimization technique.
Neuroscientific theory suggests that dopaminergic neurons broadcast global reward prediction errors to large areas of the brain influencing the synaptic plasticity of the neurons in those regions. We build on this theory to propose a multi-agent learning framework with spiking neurons in the generalized linear model (GLM) formulation as agents, to solve reinforcement learning (RL) tasks. We show that a network of GLM spiking agents connected in a hierarchical fashion, where each spiking agent modulates its firing policy based on local information and a global prediction error, can learn complex action representations to solve RL tasks. We further show how leveraging principles of modularity and population coding inspired from the brain can help reduce variance in the learning updates making it a viable optimization technique.
Spiking neural networks (SNNs) are a promising candidate for biologically-inspired and energy efficient computation. However, their simulation is notoriously time consuming, and may be seen as a bottleneck in developing competitive training methods with potential deployment on neuromorphic hardware platforms. To address this issue, we provide an implementation of mini-batch processing applied to clock-based SNN simulation, leading to drastically increased data throughput. To our knowledge, this is the first general-purpose implementation of mini-batch processing in a spiking neural networks simulator, which works with arbitrary neuron and synapse models. We demonstrate nearly constant-time scaling with batch size on a simulation setup (up to GPU memory limits), and showcase the effectiveness of large batch sizes in two SNN application domains, resulting in $\approx$880X and $\approx$24X reductions in wall-clock time respectively. Different parameter reduction techniques are shown to produce different learning outcomes in a simulation of networks trained with spike-timing-dependent plasticity. Machine learning practitioners and biological modelers alike may benefit from the drastically reduced simulation time and increased iteration speed this method enables. Code to reproduce the benchmarks and experimental findings in this paper can be found at https://github.com/djsaunde/snn-minibatch.
Spiking neural networks (SNNs) with a lattice architecture are introduced in this work, combining several desirable properties of SNNs and self-organized maps (SOMs). Networks are trained with biologically motivated, unsupervised learning rules to obtain a self-organized grid of filters via cooperative and competitive excitatory-inhibitory interactions. Several inhibition strategies are developed and tested, such as (i) incrementally increasing inhibition level over the course of network training, and (ii) switching the inhibition level from low to high (two-level) after an initial training segment. During the labeling phase, the spiking activity generated by data with known labels is used to assign neurons to categories of data, which are then used to evaluate the network's classification ability on a held-out set of test data. Several biologically plausible evaluation rules are proposed and compared, including a population-level confidence rating, and an $n$-gram inspired method. The effectiveness of the proposed self-organized learning mechanism is tested using the MNIST benchmark dataset, as well as using images produced by playing the Atari Breakout game.
In recent years, Spiking Neural Networks (SNNs) have demonstrated great successes in completing various Machine Learning tasks. We introduce a method for learning image features by \textit{locally connected layers} in SNNs using spike-timing-dependent plasticity (STDP) rule. In our approach, sub-networks compete via competitive inhibitory interactions to learn features from different locations of the input space. These \textit{Locally-Connected SNNs} (LC-SNNs) manifest key topological features of the spatial interaction of biological neurons. We explore biologically inspired n-gram classification approach allowing parallel processing over various patches of the the image space. We report the classification accuracy of simple two-layer LC-SNNs on two image datasets, which match the state-of-art performance and are the first results to date. LC-SNNs have the advantage of fast convergence to a dataset representation, and they require fewer learnable parameters than other SNN approaches with unsupervised learning. Robustness tests demonstrate that LC-SNNs exhibit graceful degradation of performance despite the random deletion of large amounts of synapses and neurons.
Various implementations of Deep Reinforcement Learning (RL) demonstrated excellent performance on tasks that can be solved by trained policy, but they are not without drawbacks. Deep RL suffers from high sensitivity to noisy and missing input and adversarial attacks. To mitigate these deficiencies of deep RL solutions, we suggest involving spiking neural networks (SNNs). Previous work has shown that standard Neural Networks trained using supervised learning for image classification can be converted to SNNs with negligible deterioration in performance. In this paper, we convert Q-Learning ReLU-Networks (ReLU-N) trained using reinforcement learning into SNN. We provide a proof of concept for the conversion of ReLU-N to SNN demonstrating improved robustness to occlusion and better generalization than the original ReLU-N. Moreover, we show promising initial results with converting full-scale Deep Q-networks to SNNs, paving the way for future research.
Spiking neural networks are motivated from principles of neural systems and may possess unexplored advantages in the context of machine learning. A class of \textit{convolutional spiking neural networks} is introduced, trained to detect image features with an unsupervised, competitive learning mechanism. Image features can be shared within subpopulations of neurons, or each may evolve independently to capture different features in different regions of input space. We analyze the time and memory requirements of learning with and operating such networks. The MNIST dataset is used as an experimental testbed, and comparisons are made between the performance and convergence speed of a baseline spiking neural network.