The problem of identifying the channel with the highest capacity among several discrete memoryless channels (DMCs) is considered. The problem is cast as a pure-exploration multi-armed bandit problem, which follows the practical use of training sequences to sense the communication channel statistics. A capacity estimator is proposed and tight confidence bounds on the estimator error are derived. Based on this capacity estimator, a gap-elimination algorithm termed BestChanID is proposed, which is oblivious to the capacity-achieving input distribution and is guaranteed to output the DMC with the largest capacity, with a desired confidence. Furthermore, two additional algorithms NaiveChanSel and MedianChanEl, that output with certain confidence a DMC with capacity close to the maximal, are introduced. Each of those algorithms is beneficial in a different regime and can be used as a subroutine in BestChanID. The sample complexity of all algorithms is analyzed as a function of the desired confidence parameter, the number of channels, and the channels' input and output alphabet sizes. The cost of best channel identification is shown to scale quadratically with the alphabet size, and a fundamental lower bound for the required number of channel senses to identify the best channel with a certain confidence is derived.
Federated learning collaboratively trains a neural network on privately owned data held by several participating clients. The gradient descent algorithm, a well-known and popular iterative optimization procedure, is run to train the neural network. Every client uses its local data to compute partial gradients and sends it to the federator which aggregates the results. Privacy of the clients' data is a major concern. In fact, observing the partial gradients can be enough to reveal the clients' data. Private aggregation schemes have been investigated to tackle the privacy problem in federated learning where all the users are connected to each other and to the federator. In this paper, we consider a wireless system architecture where clients are only connected to the federator via base stations. We derive fundamental limits on the communication cost when information-theoretic privacy is required, and introduce and analyze a private aggregation scheme tailored for this setting.
In distributed machine learning, a central node outsources computationally expensive calculations to external worker nodes. The properties of optimization procedures like stochastic gradient descent (SGD) can be leveraged to mitigate the effect of unresponsive or slow workers called stragglers, that otherwise degrade the benefit of outsourcing the computation. This can be done by only waiting for a subset of the workers to finish their computation at each iteration of the algorithm. Previous works proposed to adapt the number of workers to wait for as the algorithm evolves to optimize the speed of convergence. In contrast, we model the communication and computation times using independent random variables. Considering this model, we construct a novel scheme that adapts both the number of workers and the computation load throughout the run-time of the algorithm. Consequently, we improve the convergence speed of distributed SGD while significantly reducing the computation load, at the expense of a slight increase in communication load.
We consider distributed learning in the presence of slow and unresponsive worker nodes, referred to as stragglers. In order to mitigate the effect of stragglers, gradient coding redundantly assigns partial computations to the worker such that the overall result can be recovered from only the non-straggling workers. Gradient codes are designed to tolerate a fixed number of stragglers. Since the number of stragglers in practice is random and unknown a priori, tolerating a fixed number of stragglers can yield a sub-optimal computation load and can result in higher latency. We propose a gradient coding scheme that can tolerate a flexible number of stragglers by carefully concatenating gradient codes for different straggler tolerance. By proper task scheduling and small additional signaling, our scheme adapts the computation load of the workers to the actual number of stragglers. We analyze the latency of our proposed scheme and show that it has a significantly lower latency than gradient codes.
We consider the setting where a master wants to run a distributed stochastic gradient descent (SGD) algorithm on $n$ workers, each having a subset of the data. Distributed SGD may suffer from the effect of stragglers, i.e., slow or unresponsive workers who cause delays. One solution studied in the literature is to wait at each iteration for the responses of the fastest $k<n$ workers before updating the model, where $k$ is a fixed parameter. The choice of the value of $k$ presents a trade-off between the runtime (i.e., convergence rate) of SGD and the error of the model. Towards optimizing the error-runtime trade-off, we investigate distributed SGD with adaptive~$k$, i.e., varying $k$ throughout the runtime of the algorithm. We first design an adaptive policy for varying $k$ that optimizes this trade-off based on an upper bound on the error as a function of the wall-clock time that we derive. Then, we propose and implement an algorithm for adaptive distributed SGD that is based on a statistical heuristic. Our results show that the adaptive version of distributed SGD can reach lower error values in less time compared to non-adaptive implementations. Moreover, the results also show that the adaptive version is communication-efficient, where the amount of communication required between the master and the workers is less than that of non-adaptive versions.
We consider the distributed stochastic gradient descent problem, where a main node distributes gradient calculations among $n$ workers from which at most $b \leq n$ can be utilized in parallel. By assigning tasks to all the workers and waiting only for the $k$ fastest ones, the main node can trade-off the error of the algorithm with its runtime by gradually increasing $k$ as the algorithm evolves. However, this strategy, referred to as adaptive k sync, can incur additional costs since it ignores the computational efforts of slow workers. We propose a cost-efficient scheme that assigns tasks only to $k$ workers and gradually increases $k$. As the response times of the available workers are unknown to the main node a priori, we utilize a combinatorial multi-armed bandit model to learn which workers are the fastest while assigning gradient calculations, and to minimize the effect of slow workers. Assuming that the mean response times of the workers are independent and exponentially distributed with different means, we give empirical and theoretical guarantees on the regret of our strategy, i.e., the extra time spent to learn the mean response times of the workers. Compared to adaptive k sync, our scheme achieves significantly lower errors with the same computational efforts while being inferior in terms of speed.
We consider the setting where a master wants to run a distributed stochastic gradient descent (SGD) algorithm on $n$ workers each having a subset of the data. Distributed SGD may suffer from the effect of stragglers, i.e., slow or unresponsive workers who cause delays. One solution studied in the literature is to wait at each iteration for the responses of the fastest $k<n$ workers before updating the model, where $k$ is a fixed parameter. The choice of the value of $k$ presents a trade-off between the runtime (i.e., convergence rate) of SGD and the error of the model. Towards optimizing the error-runtime trade-off, we investigate distributed SGD with adaptive $k$. We first design an adaptive policy for varying $k$ that optimizes this trade-off based on an upper bound on the error as a function of the wall-clock time which we derive. Then, we propose an algorithm for adaptive distributed SGD that is based on a statistical heuristic. We implement our algorithm and provide numerical simulations which confirm our intuition and theoretical analysis.