Abstract:We present GRAFT, a per-word pronunciation conditioning mechanism for text-to-speech neural codec language modeling. Existing systems reach high intelligibility and naturalness but inherit the ambiguity of text and mispronounce rare proper nouns, loanwords and technical terms. Even phoneme-conditioned models offer no direct acoustic handle for per-word pronunciation. GRAFT controls the pronunciation of a chosen word from a short spoken sample of it, encoded with the model's own speech tokenizer and bound to the word's position in the prompt. Voice conversion during training-data construction disentangles the hint speaker from the target speaker, so the hint may come from any voice while the output stays in the target voice. In a blind English listening study, human raters rank GRAFT first by a clear margin, judging its rendering of the difficult word closest to a reference recording of that word. On a five-language objective benchmark, GRAFT reduces target-word phoneme error rate by 22-39% over the identical text-only backbone and outperforms competitive open-source zero-shot systems, both phoneme- and text-conditioned, on target-word pronunciation, while preserving speaker similarity and naturalness.




Abstract:Whilst state of the art automatic speech recognition (ASR) can perform well, it still degrades when exposed to acoustic environments that differ from those used when training the model. Unfamiliar environments for a given model may well be known a-priori, but yield comparatively small amounts of adaptation data. In this experimental study, we investigate to what extent recent formalisations of modularity can aid adaptation of ASR to new acoustic environments. Using a conformer based model and fixed routing, we confirm that environment awareness can indeed lead to improved performance in known environments. However, at least on the (CHIME) datasets in the study, it is difficult for a classifier module to distinguish different noisy environments, a simpler distinction between noisy and clean speech being the optimal configuration. The results have clear implications for deploying large models in particular environments with or without a-priori knowledge of the environmental noise.




Abstract:The goal of this work is to design a machine translation (MT) system for a low-resource family of dialects, collectively known as Swiss German, which are widely spoken in Switzerland but seldom written. We collected a significant number of parallel written resources to start with, up to a total of about 60k words. Moreover, we identified several other promising data sources for Swiss German. Then, we designed and compared three strategies for normalizing Swiss German input in order to address the regional diversity. We found that character-based neural MT was the best solution for text normalization. In combination with phrase-based statistical MT, our solution reached 36% BLEU score when translating from the Bernese dialect. This value, however, decreases as the testing data becomes more remote from the training one, geographically and topically. These resources and normalization techniques are a first step towards full MT of Swiss German dialects.