In the last few years, the research interest in Vision-and-Language Navigation (VLN) has grown significantly. VLN is a challenging task that involves an agent following human instructions and navigating in a previously unknown environment to reach a specified goal. Recent work in literature focuses on different ways to augment the available datasets of instructions for improving navigation performance by exploiting synthetic training data. In this work, we propose AIGeN, a novel architecture inspired by Generative Adversarial Networks (GANs) that produces meaningful and well-formed synthetic instructions to improve navigation agents' performance. The model is composed of a Transformer decoder (GPT-2) and a Transformer encoder (BERT). During the training phase, the decoder generates sentences for a sequence of images describing the agent's path to a particular point while the encoder discriminates between real and fake instructions. Experimentally, we evaluate the quality of the generated instructions and perform extensive ablation studies. Additionally, we generate synthetic instructions for 217K trajectories using AIGeN on Habitat-Matterport 3D Dataset (HM3D) and show an improvement in the performance of an off-the-shelf VLN method. The validation analysis of our proposal is conducted on REVERIE and R2R and highlights the promising aspects of our proposal, achieving state-of-the-art performance.
Facial expressions are an ideal means of communicating one's emotions or intentions to others. This overview will focus on human facial expression recognition as well as robotic facial expression generation. In case of human facial expression recognition, both facial expression recognition on predefined datasets as well as in real time will be covered. For robotic facial expression generation, hand coded and automated methods i.e., facial expressions of a robot are generated by moving the features (eyes, mouth) of the robot by hand coding or automatically using machine learning techniques, will also be covered. There are already plenty of studies that achieve high accuracy for emotion expression recognition on predefined datasets, but the accuracy for facial expression recognition in real time is comparatively lower. In case of expression generation in robots, while most of the robots are capable of making basic facial expressions, there are not many studies that enable robots to do so automatically.