We present Diff3F as a simple, robust, and class-agnostic feature descriptor that can be computed for untextured input shapes (meshes or point clouds). Our method distills diffusion features from image foundational models onto input shapes. Specifically, we use the input shapes to produce depth and normal maps as guidance for conditional image synthesis, and in the process produce (diffusion) features in 2D that we subsequently lift and aggregate on the original surface. Our key observation is that even if the conditional image generations obtained from multi-view rendering of the input shapes are inconsistent, the associated image features are robust and can be directly aggregated across views. This produces semantic features on the input shapes, without requiring additional data or training. We perform extensive experiments on multiple benchmarks (SHREC'19, SHREC'20, and TOSCA) and demonstrate that our features, being semantic instead of geometric, produce reliable correspondence across both isometeric and non-isometrically related shape families.
Neural Radiance Fields (NeRFs) have recently emerged as a popular option for photo-realistic object capture due to their ability to faithfully capture high-fidelity volumetric content even from handheld video input. Although much research has been devoted to efficient optimization leading to real-time training and rendering, options for interactive editing NeRFs remain limited. We present a very simple but effective neural network architecture that is fast and efficient while maintaining a low memory footprint. This architecture can be incrementally guided through user-friendly image-based edits. Our representation allows straightforward object selection via semantic feature distillation at the training stage. More importantly, we propose a local 3D-aware image context to facilitate view-consistent image editing that can then be distilled into fine-tuned NeRFs, via geometric and appearance adjustments. We evaluate our setup on a variety of examples to demonstrate appearance and geometric edits and report 10-30x speedup over concurrent work focusing on text-guided NeRF editing. Video results can be seen on our project webpage at https://proteusnerf.github.io.
Generative Adversarial Networks GANs are algorithmic architectures that use two neural networks, pitting one against the opposite so as to come up with new, synthetic instances of data that can pass for real data. Training a GAN is a challenging problem which requires us to apply advanced techniques like hyperparameter tuning, architecture engineering etc. Many different losses, regularization and normalization schemes, network architectures have been proposed to solve this challenging problem for different types of datasets. It becomes necessary to understand the experimental observations and deduce a simple theory for it. In this paper, we perform empirical experiments using parameterized synthetic datasets to probe what traits affect learnability.