Abstract:While autonomous racing performance in Time-Trial scenarios has seen significant progress and development, autonomous wheel-to-wheel racing and overtaking are still severely limited. These limitations are particularly apparent in real-life driving scenarios where state-of-the-art algorithms struggle to safely or reliably complete overtaking manoeuvres. This is important, as reliable navigation around other vehicles is vital for safe autonomous wheel-to-wheel racing. The F1Tenth Competition provides a useful opportunity for developing wheel-to-wheel racing algorithms on a standardised physical platform. The competition format makes it possible to evaluate overtaking and wheel-to-wheel racing algorithms against the state-of-the-art. This research presents a novel racing and overtaking agent capable of learning to reliably navigate a track and overtake opponents in both simulation and reality. The agent was deployed on an F1Tenth vehicle and competed against opponents running varying competitive algorithms in the real world. The results demonstrate that the agent's training against opponents enables deliberate overtaking behaviours with an overtaking rate of 87% compared 56% for an agent trained just to race.
Abstract:Reinforcement Learning (RL) training is predominantly conducted in cost-effective and controlled simulation environments. However, the transfer of these trained models to real-world tasks often presents unavoidable challenges. This research explores the direct training of RL algorithms in controlled yet realistic real-world settings for the execution of dexterous manipulation. The benchmarking results of three RL algorithms trained on intricate in-hand manipulation tasks within practical real-world contexts are presented. Our study not only demonstrates the practicality of RL training in authentic real-world scenarios, facilitating direct real-world applications, but also provides insights into the associated challenges and considerations. Additionally, our experiences with the employed experimental methods are shared, with the aim of empowering and engaging fellow researchers and practitioners in this dynamic field of robotics.




Abstract:Reinforcement Learning (RL) has been widely used to solve tasks where the environment consistently provides a dense reward value. However, in real-world scenarios, rewards can often be poorly defined or sparse. Auxiliary signals are indispensable for discovering efficient exploration strategies and aiding the learning process. In this work, inspired by intrinsic motivation theory, we postulate that the intrinsic stimuli of novelty and surprise can assist in improving exploration in complex, sparsely rewarded environments. We introduce a novel sample-efficient method able to learn directly from pixels, an image-based extension of TD3 with an autoencoder called \textit{NaSA-TD3}. The experiments demonstrate that NaSA-TD3 is easy to train and an efficient method for tackling complex continuous-control robotic tasks, both in simulated environments and real-world settings. NaSA-TD3 outperforms existing state-of-the-art RL image-based methods in terms of final performance without requiring pre-trained models or human demonstrations.




Abstract:Categorical Distributional Reinforcement Learning (CDRL) has demonstrated superior sample efficiency in learning complex tasks compared to conventional Reinforcement Learning (RL) approaches. However, the practical application of CDRL is encumbered by challenging projection steps, detailed parameter tuning, and domain knowledge. This paper addresses these challenges by introducing a pioneering Continuous Distributional Model-Free RL algorithm tailored for continuous action spaces. The proposed algorithm simplifies the implementation of distributional RL, adopting an actor-critic architecture wherein the critic outputs a continuous probability distribution. Additionally, we propose an ensemble of multiple critics fused through a Kalman fusion mechanism to mitigate overestimation bias. Through a series of experiments, we validate that our proposed method is easy to train and serves as a sample-efficient solution for executing complex continuous-control tasks.