Abstract:We make the case for language models over logical forms (LFLMs), arguing that such models are more data-efficient than their textual counterparts. To that end, we introduce the Graph-based Formal-Logical Distributional Semantics (GFoLDS) prototype, a pretrained LM over graph representations of logical forms, as a proof-of-concept of LFLMs. Using GFoLDS, we present strong experimental evidence that LFLMs can leverage the built-in, basic linguistic knowledge inherent in such models to immediately begin learning more complex patterns. On downstream tasks, we show that GFoLDS vastly outperforms textual, transformer LMs pretrained on similar amounts of data, indicating that LFLMs can learn with substantially less data than models over plain text. Furthermore, we show that the performance of this model is likely to scale with additional parameters and pretraining data, suggesting the viability of LFLMs in real-world applications.
Abstract:Are we running out of learning signal? Predicting the next word in an existing text has turned out to be a powerful signal, at least at scale. But there are signs that we are running out of this resource. In recent months, interaction between learner and feedback-giver has come into focus, both for "alignment" (with a reward model judging the quality of instruction following attempts) and for improving "reasoning" (process- and outcome-based verifiers judging reasoning steps). In this paper, we explore to what extent synthetic interaction in what we call Dialogue Games -- goal-directed and rule-governed activities driven predominantly by verbal actions -- can provide a learning signal, and how this signal can be used. We introduce an environment for producing such interaction data (with the help of a Large Language Model as counterpart to the learner model), both offline and online. We investigate the effects of supervised fine-tuning on this data, as well as reinforcement learning setups such as DPO, and GRPO; showing that all of these approaches achieve some improvements in in-domain games, but only GRPO demonstrates the ability to generalise to out-of-domain games as well as retain competitive performance in reference-based tasks. We release the framework and the baseline training setups in the hope that this can foster research in this promising new direction.