Abstract:Quadrupedal locomotion over complex terrain has been a long-standing research topic in robotics. While recent reinforcement learning-based locomotion methods improve generalizability and foot-placement precision, they rely on implicit inference of foot positions from joint angles, lacking the explicit precision and stability guarantees of optimization-based approaches. To address this, we introduce a foot position map integrated into the heightmap, and a dynamic locomotion-stability reward within an attention-based framework to achieve locomotion on complex terrain. We validate our method extensively on terrains seen during training as well as out-of-domain (OOD) terrains. Our results demonstrate that the proposed method enables precise and stable movement, resulting in improved locomotion success rates on both in-domain and OOD terrains.
Abstract:Learning-based 3D Scanning plays a crucial role in enabling efficient and accurate scanning of target objects. However, recent reinforcement learning-based methods often require large-scale training data and still struggle to generalize to unseen object categories.In this work, we propose a data-efficient 3D scanning framework that uses Diffusion Policy to imitate human-like scanning strategies. To enhance robustness and generalization, we adopt the Occupancy Grid Mapping instead of direct point cloud processing, offering improved noise resilience and handling of diverse object geometries. We also introduce a hybrid approach combining a sphere-based space representation with a path optimization procedure that ensures path safety and scanning efficiency. This approach addresses limitations in conventional imitation learning, such as redundant or unpredictable behavior. We evaluate our method on diverse unseen objects in both shape and scale. Ours achieves higher coverage and shorter paths than baselines, while remaining robust to sensor noise. We further confirm practical feasibility and stable operation in real-world execution.