Abstract:This paper presents a self-supervised representation learning framework for understanding 3D skeleton-based human motion in soccer, using future motion prediction as the learning objective. Since human motion is inherently uncertain, accounting for multiple plausible futures is essential for capturing the underlying motion dynamics and learning effective representations. To this end, we introduce a conditioning module for motion prediction that models a probabilistic distribution over discretized future motions in 3D Euclidean space, learning multimodality with explicit supervision from future trajectories. Experiments on large-scale soccer player tracking data show that our approach substantially improves motion prediction accuracy. Moreover, the learned representations effectively transfer to multiple soccer downstream applications, demonstrating strong cross-task generalization.
Abstract:Recent work has explored a range of model families for human motion generation, including Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), and diffusion-based models. Despite their differences, many methods rely on over-parameterized input features and auxiliary losses to improve empirical results. These strategies should not be strictly necessary for diffusion models to match the human motion distribution. We show that on par with state-of-the-art results in unconditional human motion generation are achievable with a score-based diffusion model using only careful feature-space normalization and analytically derived weightings for the standard L2 score-matching loss, while generating both motion and shape directly, thereby avoiding slow post hoc shape recovery from joints. We build the method step by step, with a clear theoretical motivation for each component, and provide targeted ablations demonstrating the effectiveness of each proposed addition in isolation.