Abstract:While Implicit Neural Representations (INRs) and dynamic 3D Gaussian Splatting (3DGS) achieve impressive results in video processing, they often fall short of producing representations that are easily editable. Recent methods address this by introducing complex spatial deformations or folded distributions, which constrain optimization and reduce flexibility for downstream editing. In this paper, we introduce TOM-GS, an editable video representation that forgoes complex deformations in favor of regular 3D Gaussians equipped with a continuous temporal opacity formulation. By assigning a learnable temporal mean and scale to the opacity of each Gaussian, our model enables static 3D spatial components to fade smoothly in and out of the scene. Grounded by robust, off-the-shelf pose estimation, our approach maintains a static spatial geometry that naturally supports a wide range of manual and physics-based edits. TOM-GS outperforms prior editable video representations in visual fidelity, while its reliance on standard 3D Gaussians ensures seamless compatibility with established 3D editing tools.
Abstract:Style transfer remains a fundamental and highly important task across various data modalities, enabling creative manipulation conditioned by both reference images and textual descriptions. Recently, methods utilizing Gaussian Splatting have emerged as a unified representation for 2D images, video, 3D scenes, and 4D dynamics. However, representing videos and 2D images with Gaussian Splatting is structurally sub-optimal for dense continuous domains. The number of required Gaussians often approaches the total number of pixels, raising questions about the actual utility of such a representation for these specific modalities. In contrast, Implicit Neural Representations have established themselves as a much more popular and natural choice across all these data domains. Implicit Neural Representations naturally provide significant advantages, including data compression, inherent capabilities for super resolution, and seamless integration with deep generative models. To this end, we introduce OmniStyle-INR, a novel framework that leverages network-based continuous representations as a truly universal domain. Our approach successfully performs high-quality style transfer across all visual modalities, guided seamlessly by both text prompts and visual exemplars.
Abstract:Explainable AI (XAI) has achieved remarkable success in image classification, yet the audio domain lacks equally mature solutions. Current methods apply vision-based attribution techniques to spectrograms, overlooking fundamental differences between visual and acoustic signals. While prototype reasoning is promising, acoustic similarity remains multidimensional. We introduce APEX (Audio Prototype EXplanations), a post-hoc framework for interpreting pre-trained audio classifiers. Crucially, APEX requires no fine-tuning of the original backbone and strictly preserves output invariance. APEX disentangles explanations into four perspectives: Square-based prototypes to localize transient events, Time-based for temporal patterns, Frequency-based highlighting spectral bands, and Time-Frequency-based integrating both. This yields intuitive, example-based explanations that respect acoustic properties, providing greater semantic clarity than standard gradient-based methods.




Abstract:Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussians, the first unified style transfer framework that supports text- and image-guided stylization across multiple modalities: 2D images, videos, 3D objects, and 4D scenes. Our method operates directly on Gaussian primitives and integrates into existing GS pipelines as a plug-in module, without requiring large generative models or retraining from scratch. CLIPGaussians approach enables joint optimization of color and geometry in 3D and 4D settings, and achieves temporal coherence in videos, while preserving a model size. We demonstrate superior style fidelity and consistency across all tasks, validating CLIPGaussians as a universal and efficient solution for multimodal style transfer.
Abstract:Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame occurrence times (or indices) into RGB color values. Although INRs facilitate effective compression, they are unsuitable for editing purposes. One potential solution is to use a 3D Gaussian Splatting (3DGS) based model, such as the Video Gaussian Representation (VGR), which is capable of encoding video as a multitude of 3D Gaussians and is applicable for numerous video processing operations, including editing. Nevertheless, in this case, the capacity for modification is constrained to a limited set of basic transformations. To address this issue, we introduce the Video Gaussian Splatting (VeGaS) model, which enables realistic modifications of video data. To construct VeGaS, we propose a novel family of Folded-Gaussian distributions designed to capture nonlinear dynamics in a video stream and model consecutive frames by 2D Gaussians obtained as respective conditional distributions. Our experiments demonstrate that VeGaS outperforms state-of-the-art solutions in frame reconstruction tasks and allows realistic modifications of video data. The code is available at: https://github.com/gmum/VeGaS.