Abstract:We propose a computationally efficient method for real-time three-dimensional football trajectory reconstruction from a single broadcast camera. In contrast to previous work, our approach introduces a multi-mode state model with $W$ discrete modes to significantly accelerate optimization while preserving centimeter-level accuracy -- even in cases of severe occlusion, motion blur, and complex backgrounds. The system operates on standard CPUs and achieves low latency suitable for live broadcast settings. Extensive evaluation on a proprietary dataset of 6K-resolution Russian Premier League matches demonstrates performance comparable to multi-camera systems, without the need for specialized or costly infrastructure. This work provides a practical method for accessible and accurate 3D ball tracking in professional football environments.
Abstract:Deep convolutional neural networks (CNNs) have obtained remarkable performance in single image super-resolution (SISR). However, very deep networks can suffer from training difficulty and hardly achieve further performance gain. There are two main trends to solve that problem: improving the network architecture for better propagation of features through large number of layers and designing an attention mechanism for selecting most informative features. Recent SISR solutions propose advanced attention and self-attention mechanisms. However, constructing a network to use an attention block in the most efficient way is a challenging problem. To address this issue, we propose a general recursively defined residual block (RDRB) for better feature extraction and propagation through network layers. Based on RDRB we designed recursively defined residual network (RDRN), a novel network architecture which utilizes attention blocks efficiently. Extensive experiments show that the proposed model achieves state-of-the-art results on several popular super-resolution benchmarks and outperforms previous methods by up to 0.43 dB.