Abstract:We propose Diffusion ReRoll, a diffusion-based framework for robotic sequential prediction that enables revisable denoising over horizons. Existing diffusion-based sequence predictors typically perform a single monotonic denoising process. In contrast, Diffusion ReRoll selectively re-noises regions that have become locally stable while the remaining regions continue denoising, so the re-noised regions can be refined again using context from the rest of the horizon. This structured re-noising enables iterative cross-horizon revision, allowing earlier and later segments to revise one another, while maintaining local consistency. We evaluate Diffusion ReRoll against full-sequence diffusion and causal denoising based on Diffusion Forcing across long-horizon planning, policy learning, and unified video-action modeling. On OGBench PointMaze and AntMaze, Diffusion ReRoll achieves relative gains in average success rate of 21% over Diffusion Forcing in matched guidance-based planning and 23% over Diffuser in matched goal-inpainting. In diffusion-policy-style action prediction, Diffusion ReRoll improves average success by 56.5% relative to Diffusion Policy across different prediction horizons and history lengths on the LIBERO-10 multi-task benchmark. In unified video-action prediction, Diffusion ReRoll improves policy and inverse dynamics performance, especially under out-of-distribution evaluation, and achieves the best action-video consistency. These results support structured re-noising as an effective mechanism for revisable robotic sequence generation.
Abstract:Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors. We present APT-RL (Action Pretrained Transformer-based Reinforcement Learning), a unified framework that enables multi-skill locomotion to achieve high-speed traversal in complex environments through autonomous skill transitions utilizing only onboard perception and computation. Our approach generates large-scale, feature-rich 2D motion datasets through trajectory optimization with simplified dynamics. These datasets enable training of diverse, reusable locomotion skills that transfer effectively to a real quadruped robot operating on complex uneven terrains. The resulting high-quality skills serve as strong priors for efficient learning of complex downstream tasks and extend naturally to 3D environments, enabling smooth, high-speed multi-skill locomotion in deployed policy. Real-world experiments demonstrate the framework's capabilities: the robot performs agile maneuvers through complex indoor obstacles and outdoor wild environments, including dynamic drop-down maneuvers that reach instantaneous peak speeds of up to 6 meters per second. A single onboard policy enables robust traversal of diverse obstacles, including stairs, hurdles, stepping stones, gaps, and fallen branches, demonstrating the versatility and effectiveness of our approach.




Abstract:Drones, like most airborne aerial vehicles, face inherent disadvantages in achieving agile flight due to their limited thrust capabilities. These physical constraints cannot be fully addressed through advancements in control algorithms alone. Drawing inspiration from the winged flying squirrel, this paper proposes a highly maneuverable drone equipped with agility-enhancing foldable wings. By leveraging collaborative control between the conventional propeller system and the foldable wings-coordinated through the Thrust-Wing Coordination Control (TWCC) framework-the controllable acceleration set is expanded, enabling the generation of abrupt vertical forces that are unachievable with traditional wingless drones. The complex aerodynamics of the foldable wings are modeled using a physics-assisted recurrent neural network (paRNN), which calibrates the angle of attack (AOA) to align with the real aerodynamic behavior of the wings. The additional air resistance generated by appropriately deploying these wings significantly improves the tracking performance of the proposed "flying squirrel" drone. The model is trained on real flight data and incorporates flat-plate aerodynamic principles. Experimental results demonstrate that the proposed flying squirrel drone achieves a 13.1% improvement in tracking performance, as measured by root mean square error (RMSE), compared to a conventional wingless drone. A demonstration video is available on YouTube: https://youtu.be/O8nrip18azY.
Abstract:Perception still remains a challenging problem for autonomous navigation in unknown environment, especially for aerial vehicles. Most mapping algorithms for autonomous navigation are specifically designed for their very intended task, which hinders extended usage or cooperative task. In this paper, we propose a voxel mapping system that can build an adaptable map for multiple tasks. The system employs hash table-based map structure and manages each voxel with spatial and temporal priorities without explicit map boundary. We also introduce an efficient map-sharing feature with minimal bandwidth to enable multi-agent applications. We tested the system in real world and simulation environment by applying it for various tasks including local mapping, global mapping, cooperative multi-agent navigation, and high-speed navigation. Our system proved its capability to build customizable map with high resolution, wide coverage, and real-time performance regardless of sensor and environment. The system can build a full-resolution map using the map-sharing feature, with over 95 % of bandwidth reduction from raw sensor data.