Abstract:As the number of fatalities involving Autonomous Vehicles increase, the need for a universal method of communicating between vehicles and other agents on the road has also increased. Over the past decade, numerous proposals of external Human-Machine Interfaces (eHMIs) have been brought forward with the purpose of bridging this communication gap, with none yet to be determined as the ideal one. This work proposes a universal evaluation method conformed of 223 questions to objectively evaluate and compare different proposals and arrive at a conclusion. The questionnaire is divided into 7 categories that evaluate different aspects of any given proposal that uses eHMIs: ease of standardization, cost effectiveness, accessibility, ease of understanding, multifacetedness in communication, positioning, and readability. In order to test the method it was used on four existing proposals, plus a baseline using only kinematic motions, in order to both exemplify the application of the evaluation method and offer a baseline score for future comparison. The result of this testing suggests that the ideal method of machine-human communication is a combination of intentionally-designed vehicle kinematics and distributed well-placed text-based displays, but it also reveals knowledge gaps in the readability of eHMIs and the speed at which different observers may learn their meaning. This paper proposes future work related to these uncertainties, along with future testing with the proposed method.
Abstract:One of the concerns with autonomous vehicles is their ability to communicate their intent to other road users, specially pedestrians, in order to prevent accidents. External Human-Machine Interfaces (eHMIs) are the proposed solution to this issue, through the introduction of electronic devices on the exterior of a vehicle that communicate when the vehicle is planning on slowing down or yielding. This paper uses the technique of unwrapping the faces of a mesh onto a texture where every pixel is a unique color, as well as a series of animated simulations made and ran in the Unity game engine, to measure how many times is each point on a 2015 Ford F-150 King Ranch is unobstructed to a pedestrian attempting to cross the road at a four-way intersection. By cross-referencing the results with a color-coded map of the labeled parts on the exterior of the vehicle, it was concluded that while the bumper, grill, and hood were the parts of the vehicle visible to the crossing pedestrian most often, the existence of other vehicles on the same lane that might obstruct the view of these makes them insufficient. The study recommends instead a distributive approach to eHMIs by using both the windshield and frontal fenders as simultaneous placements for these devices.