A change point detection (CPD) framework assisted by a predictive machine learning model called ''Predict and Compare'' is introduced and characterised in relation to other state-of-the-art online CPD routines which it outperforms in terms of false positive rate and out-of-control average run length. The method's focus is on improving standard methods from sequential analysis such as the CUSUM rule in terms of these quality measures. This is achieved by replacing typically used trend estimation functionals such as the running mean with more sophisticated predictive models (Predict step), and comparing their prognosis with actual data (Compare step). The two models used in the Predict step are the ARIMA model and the LSTM recursive neural network. However, the framework is formulated in general terms, so as to allow the use of other prediction or comparison methods than those tested here. The power of the method is demonstrated in a tribological case study in which change points separating the run-in, steady-state, and divergent wear phases are detected in the regime of very few false positives.
Conventional rule learning algorithms aim at finding a set of simple rules, where each rule covers as many examples as possible. In this paper, we argue that the rules found in this way may not be the optimal explanations for each of the examples they cover. Instead, we propose an efficient algorithm that aims at finding the best rule covering each training example in a greedy optimization consisting of one specialization and one generalization loop. These locally optimal rules are collected and then filtered for a final rule set, which is much larger than the sets learned by conventional rule learning algorithms. A new example is classified by selecting the best among the rules that cover this example. In our experiments on small to very large datasets, the approach's average classification accuracy is higher than that of state-of-the-art rule learning algorithms. Moreover, the algorithm is highly efficient and can inherently be processed in parallel without affecting the learned rule set and so the classification accuracy. We thus believe that it closes an important gap for large-scale classification rule induction.
In this work, we adapt a training approach inspired by the original AlphaGo system to play the imperfect information game of Reconnaissance Blind Chess. Using only the observations instead of a full description of the game state, we first train a supervised agent on publicly available game records. Next, we increase the performance of the agent through self-play with the on-policy reinforcement learning algorithm Proximal Policy Optimization. We do not use any search to avoid problems caused by the partial observability of game states and only use the policy network to generate moves when playing. With this approach, we achieve an ELO of 1330 on the RBC leaderboard, which places our agent at position 27 at the time of this writing. We see that self-play significantly improves performance and that the agent plays acceptably well without search and without making assumptions about the true game state.
In this paper, we study learning in probabilistic domains where the learner may receive incorrect labels but can improve the reliability of labels by repeatedly sampling them. In such a setting, one faces the problem of whether the fixed budget for obtaining training examples should rather be used for obtaining all different examples or for improving the label quality of a smaller number of examples by re-sampling their labels. We motivate this problem in an application to compare the strength of poker hands where the training signal depends on the hidden community cards, and then study it in depth in an artificial setting where we insert controlled noise levels into the MNIST database. Our results show that with increasing levels of noise, resampling previous examples becomes increasingly more important than obtaining new examples, as classifier performance deteriorates when the number of incorrect labels is too high. In addition, we propose two different validation strategies; switching from lower to higher validations over the course of training and using chi-square statistics to approximate the confidence in obtained labels.
Entity Set Expansion is an important NLP task that aims at expanding a small set of entities into a larger one with items from a large pool of candidates. In this paper, we propose GausSetExpander, an unsupervised approach based on optimal transport techniques. We propose to re-frame the problem as choosing the entity that best completes the seed set. For this, we interpret a set as an elliptical distribution with a centroid which represents the mean and a spread that is represented by the scale parameter. The best entity is the one that increases the spread of the set the least. We demonstrate the validity of our approach by comparing to state-of-the art approaches.
Classifier chains are an effective technique for modeling label dependencies in multi-label classification. However, the method requires a fixed, static order of the labels. While in theory, any order is sufficient, in practice, this order has a substantial impact on the quality of the final prediction. Dynamic classifier chains denote the idea that for each instance to classify, the order in which the labels are predicted is dynamically chosen. The complexity of a naive implementation of such an approach is prohibitive, because it would require to train a sequence of classifiers for every possible permutation of the labels. To tackle this problem efficiently, we propose a new approach based on random decision trees which can dynamically select the label ordering for each prediction. We show empirically that a dynamic selection of the next label improves over the use of a static ordering under an otherwise unchanged random decision tree model. % and experimental environment. In addition, we also demonstrate an alternative approach based on extreme gradient boosted trees, which allows for a more target-oriented training of dynamic classifier chains. Our results show that this variant outperforms random decision trees and other tree-based multi-label classification methods. More importantly, the dynamic selection strategy allows to considerably speed up training and prediction.
Early outbreak detection is a key aspect in the containment of infectious diseases, as it enables the identification and isolation of infected individuals before the disease can spread to a larger population. Instead of detecting unexpected increases of infections by monitoring confirmed cases, syndromic surveillance aims at the detection of cases with early symptoms, which allows a more timely disclosure of outbreaks. However, the definition of these disease patterns is often challenging, as early symptoms are usually shared among many diseases and a particular disease can have several clinical pictures in the early phase of an infection. To support epidemiologists in the process of defining reliable disease patterns, we present a novel, data-driven approach to discover such patterns in historic data. The key idea is to take into account the correlation between indicators in a health-related data source and the reported number of infections in the respective geographic region. In an experimental evaluation, we use data from several emergency departments to discover disease patterns for three infectious diseases. Our results suggest that the proposed approach is able to find patterns that correlate with the reported infections and often identifies indicators that are related to the respective diseases.
In this paper, we study the problem of evaluating the addition of elements to a set. This problem is difficult, because it can, in the general case, not be reduced to unconditional preferences between the choices. Therefore, we model preferences based on the context of the decision. We discuss and compare two different Siamese network architectures for this task: a twin network that compares the two sets resulting after the addition, and a triplet network that models the contribution of each candidate to the existing set. We evaluate the two settings on a real-world task; learning human card preferences for deck building in the collectible card game Magic: The Gathering. We show that the triplet approach achieves a better result than the twin network and that both outperform previous results on this task.
In multi-label classification, where a single example may be associated with several class labels at the same time, the ability to model dependencies between labels is considered crucial to effectively optimize non-decomposable evaluation measures, such as the Subset 0/1 loss. The gradient boosting framework provides a well-studied foundation for learning models that are specifically tailored to such a loss function and recent research attests the ability to achieve high predictive accuracy in the multi-label setting. The utilization of second-order derivatives, as used by many recent boosting approaches, helps to guide the minimization of non-decomposable losses, due to the information about pairs of labels it incorporates into the optimization process. On the downside, this comes with high computational costs, even if the number of labels is small. In this work, we address the computational bottleneck of such approach -- the need to solve a system of linear equations -- by integrating a novel approximation technique into the boosting procedure. Based on the derivatives computed during training, we dynamically group the labels into a predefined number of bins to impose an upper bound on the dimensionality of the linear system. Our experiments, using an existing rule-based algorithm, suggest that this may boost the speed of training, without any significant loss in predictive performance.
Inductive rule learning is arguably among the most traditional paradigms in machine learning. Although we have seen considerable progress over the years in learning rule-based theories, all state-of-the-art learners still learn descriptions that directly relate the input features to the target concept. In the simplest case, concept learning, this is a disjunctive normal form (DNF) description of the positive class. While it is clear that this is sufficient from a logical point of view because every logical expression can be reduced to an equivalent DNF expression, it could nevertheless be the case that more structured representations, which form deep theories by forming intermediate concepts, could be easier to learn, in very much the same way as deep neural networks are able to outperform shallow networks, even though the latter are also universal function approximators. In this paper, we empirically compare deep and shallow rule learning with a uniform general algorithm, which relies on greedy mini-batch based optimization. Our experiments on both artificial and real-world benchmark data indicate that deep rule networks outperform shallow networks.