Abstract:Scenario building is an established method to anticipate the future of emerging technologies. Its primary goal is to use narratives to map future trajectories of technology development and sociotechnical adoption. Following this process, risks and benefits can be identified early on, and strategies can be developed that strive for desirable futures. In recent years, computer science has adopted this method and applied it to various technologies, including Artificial Intelligence (AI). Because computing technologies play such an important role in shaping modern societies, it is worth exploring how scenarios are being used as an anticipatory tool in the field -- and what possible traditional uses of scenarios are not yet covered but have the potential to enrich the field. We address this gap by conducting a systematic literature review on the use of scenario building methods in computer science over the last decade (n = 59). We guide the review along two main questions. First, we aim to uncover how scenarios are used in computing literature, focusing especially on the rationale for why scenarios are used. Second, in following the potential of scenario building to enhance inclusivity in research, we dive deeper into the participatory element of the existing scenario building literature in computer science.
Abstract:Science and technology journalists today face challenges in finding newsworthy leads due to increased workloads, reduced resources, and expanding scientific publishing ecosystems. Given this context, we explore computational methods to aid these journalists' news discovery in terms of time-efficiency and agency. In particular, we prototyped three computational information subsidies into an interactive tool that we used as a probe to better understand how such a tool may offer utility or more broadly shape the practices of professional science journalists. Our findings highlight central considerations around science journalists' agency, context, and responsibilities that such tools can influence and could account for in design. Based on this, we suggest design opportunities for greater and longer-term user agency; incorporating contextual, personal and collaborative notions of newsworthiness; and leveraging flexible interfaces and generative models. Overall, our findings contribute a richer view of the sociotechnical system around computational news discovery tools, and suggest ways to improve such tools to better support the practices of science journalists.