Abstract:Deep reinforcement learning (DRL) navigation policies often overfit to the structure of their training environments, as environmental diversity is typically constrained by the manual effort required to design diverse scenarios. While procedural map generation offers scalable diversity, no prior work systematically compares how different generator types affect policy generalization. We integrate four generators (sparse, maze, graph, and Wave Function Collapse) with guaranteed navigability into MuRoSim, a 2D simulator focusing on training efficiency for LiDAR-based navigation. We cross-evaluate five navigation policies on 1000 seeded maps per generator across three training seeds. Results show a strongly asymmetric cross-generator transfer: a specialist trained on sparse layouts falls to 3.3% success on mazes, whereas a policy trained on the combined generator set achieves 91.5 +/- 1.1% mean success. We further demonstrate that A* path-planner subgoal inputs are the dominant factor for robustness, raising success from the 90.2 +/- 1.4% feedforward baseline to 98.9 +/- 0.4% and outperforming GRU recurrence, which only improves the reactive baseline. The DRL policies outperform a classical Carrot+A* controller, which matches their success only at low speeds (1.0 m/s) but collapses to 24.9% at 2.0 m/s. This highlights learned speed adaptation as the decisive advantage of the learned approach. Real-world experiments on a RoboMaster confirm sim-to-real transfer in a cluttered arena, while a maze-like layout exposes remaining failure modes that recurrence helps mitigate.
Abstract:Reliable obstacle avoidance in industrial settings demands 3D scene understanding, but widely used 2D LiDAR sensors perceive only a single horizontal slice of the environment, missing critical obstacles above or below the scan plane. We present a teacher-student framework for vision-based mobile robot navigation that eliminates the need for LiDAR sensors. A teacher policy trained via Proximal Policy Optimization (PPO) in NVIDIA Isaac Lab leverages privileged 2D LiDAR observations that account for the full robot footprint to learn robust navigation. The learned behavior is distilled into a student policy that relies solely on monocular depth maps predicted by a fine-tuned Depth Anything V2 model from four RGB cameras. The complete inference pipeline, comprising monocular depth estimation (MDE), policy execution, and motor control, runs entirely onboard an NVIDIA Jetson Orin AGX mounted on a DJI RoboMaster platform, requiring no external computation for inference. In simulation, the student achieves success rates of 82-96.5%, consistently outperforming the standard 2D LiDAR teacher (50-89%). In real-world experiments, the MDE-based student outperforms the 2D LiDAR teacher when navigating around obstacles with complex 3D geometries, such as overhanging structures and low-profile objects, that fall outside the single scan plane of a 2D LiDAR.
Abstract:Differential GPS, commonly referred as DGPS, is a well-known and very accurate localization system for many outdoor applications in particular for mobile outdoor robotics. The most common drawback of DGPS systems are the high costs for both base station and receivers. In this paper, we present a setup that uses third-party open-source software and a Ublox ZED-F9P chip to build a ROS-enabled low-cost DGPS setup that is ready to use in a few hours. The main goal of this paper is to analyze and evaluate the repetitive and absolute accuracy of the system. The first measurement also examines the differences between a SAPOS base station and a locally installed one consisting of low-cost components. During the evaluation process of the absolute accuracy, a moving mobile robot is used on the receiver side. It is tracked through a highly accurate VICON motion capture system.