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Gyeongsik Moon

Extract-and-Adaptation Network for 3D Interacting Hand Mesh Recovery

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Sep 05, 2023
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Three Recipes for Better 3D Pseudo-GTs of 3D Human Mesh Estimation in the Wild

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Apr 10, 2023
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Recovering 3D Hand Mesh Sequence from a Single Blurry Image: A New Dataset and Temporal Unfolding

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Mar 27, 2023
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Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild

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Mar 23, 2023
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Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation

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Mar 09, 2023
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MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels

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Dec 12, 2022
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MonoNHR: Monocular Neural Human Renderer

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Oct 02, 2022
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3D Clothed Human Reconstruction in the Wild

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Jul 20, 2022
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HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network

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Mar 28, 2022
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3DCrowdNet: 2D Human Pose-Guided3D Crowd Human Pose and Shape Estimation in the Wild

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Apr 15, 2021
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