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Gyeongsik Moon

Recovering 3D Hand Mesh Sequence from a Single Blurry Image: A New Dataset and Temporal Unfolding

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Mar 27, 2023
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Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild

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Mar 23, 2023
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Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation

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Mar 09, 2023
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MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels

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Dec 12, 2022
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MonoNHR: Monocular Neural Human Renderer

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Oct 02, 2022
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3D Clothed Human Reconstruction in the Wild

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Jul 20, 2022
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HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network

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Mar 28, 2022
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3DCrowdNet: 2D Human Pose-Guided3D Crowd Human Pose and Shape Estimation in the Wild

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Apr 15, 2021
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NeuralAnnot: Neural Annotator for in-the-wild Expressive 3D Human Pose and Mesh Training Sets

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Nov 28, 2020
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Pose2Pose: 3D Positional Pose-Guided 3D Rotational Pose Prediction for Expressive 3D Human Pose and Mesh Estimation

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Nov 28, 2020
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