Abstract:The reliability of Simultaneous Localization and Mapping (SLAM) is severely constrained in environments where visual inputs suffer from noise and low illumination. Although recent 3D Gaussian Splatting (3DGS) based SLAM frameworks achieve high-fidelity mapping under clean conditions, they remain vulnerable to compounded degradations that degrade mapping and tracking performance. A key observation underlying our work is that the original 3DGS rendering pipeline inherently behaves as an implicit low-pass filter, attenuating high-frequency noise but also risking over-smoothing. Building on this insight, we propose RoGER-SLAM, a robust 3DGS SLAM system tailored for noise and low-light resilience. The framework integrates three innovations: a Structure-Preserving Robust Fusion (SP-RoFusion) mechanism that couples rendered appearance, depth, and edge cues; an adaptive tracking objective with residual balancing regularization; and a Contrastive Language-Image Pretraining (CLIP)-based enhancement module, selectively activated under compounded degradations to restore semantic and structural fidelity. Comprehensive experiments on Replica, TUM, and real-world sequences show that RoGER-SLAM consistently improves trajectory accuracy and reconstruction quality compared with other 3DGS-SLAM systems, especially under adverse imaging conditions.




Abstract:Conventional robot programming methods are complex and time-consuming for users. In recent years, alternative approaches such as mixed reality have been explored to address these challenges and optimize robot programming. While the findings of the mixed reality robot programming methods are convincing, most existing methods rely on gesture interaction for robot programming. Since controller-based interactions have proven to be more reliable, this paper examines three controller-based programming methods within a mixed reality scenario: 1) Classical Jogging, where the user positions the robot's end effector using the controller's thumbsticks, 2) Direct Control, where the controller's position and orientation directly corresponds to the end effector's, and 3) Gripper Control, where the controller is enhanced with a 3D-printed gripper attachment to grasp and release objects. A within-subjects study (n = 30) was conducted to compare these methods. The findings indicate that the Gripper Control condition outperforms the others in terms of task completion time, user experience, mental demand, and task performance, while also being the preferred method. Therefore, it demonstrates promising potential as an effective and efficient approach for future robot programming. Video available at https://youtu.be/83kWr8zUFIQ.
Abstract:In this work, we present SpaRC, a novel Sparse fusion transformer for 3D perception that integrates multi-view image semantics with Radar and Camera point features. The fusion of radar and camera modalities has emerged as an efficient perception paradigm for autonomous driving systems. While conventional approaches utilize dense Bird's Eye View (BEV)-based architectures for depth estimation, contemporary query-based transformers excel in camera-only detection through object-centric methodology. However, these query-based approaches exhibit limitations in false positive detections and localization precision due to implicit depth modeling. We address these challenges through three key contributions: (1) sparse frustum fusion (SFF) for cross-modal feature alignment, (2) range-adaptive radar aggregation (RAR) for precise object localization, and (3) local self-attention (LSA) for focused query aggregation. In contrast to existing methods requiring computationally intensive BEV-grid rendering, SpaRC operates directly on encoded point features, yielding substantial improvements in efficiency and accuracy. Empirical evaluations on the nuScenes and TruckScenes benchmarks demonstrate that SpaRC significantly outperforms existing dense BEV-based and sparse query-based detectors. Our method achieves state-of-the-art performance metrics of 67.1 NDS and 63.1 AMOTA. The code and pretrained models are available at https://github.com/phi-wol/sparc.
Abstract:Accurate online multiple-camera vehicle tracking is essential for intelligent transportation systems, autonomous driving, and smart city applications. Like single-camera multiple-object tracking, it is commonly formulated as a graph problem of tracking-by-detection. Within this framework, existing online methods usually consist of two-stage procedures that cluster temporally first, then spatially, or vice versa. This is computationally expensive and prone to error accumulation. We introduce a graph representation that allows spatial-temporal clustering in a single, combined step: New detections are spatially and temporally connected with existing clusters. By keeping sparse appearance and positional cues of all detections in a cluster, our method can compare clusters based on the strongest available evidence. The final tracks are obtained online using a simple multicut assignment procedure. Our method does not require any training on the target scene, pre-extraction of single-camera tracks, or additional annotations. Notably, we outperform the online state-of-the-art on the CityFlow dataset in terms of IDF1 by more than 14%, and on the Synthehicle dataset by more than 25%, respectively. The code is publicly available.
Abstract:Taking advantage of multi-view aggregation presents a promising solution to tackle challenges such as occlusion and missed detection in multi-object tracking and detection. Recent advancements in multi-view detection and 3D object recognition have significantly improved performance by strategically projecting all views onto the ground plane and conducting detection analysis from a Bird's Eye View. In this paper, we compare modern lifting methods, both parameter-free and parameterized, to multi-view aggregation. Additionally, we present an architecture that aggregates the features of multiple times steps to learn robust detection and combines appearance- and motion-based cues for tracking. Most current tracking approaches either focus on pedestrians or vehicles. In our work, we combine both branches and add new challenges to multi-view detection with cross-scene setups. Our method generalizes to three public datasets across two domains: (1) pedestrian: Wildtrack and MultiviewX, and (2) roadside perception: Synthehicle, achieving state-of-the-art performance in detection and tracking. https://github.com/tteepe/TrackTacular




Abstract:Low-cost, vision-centric 3D perception systems for autonomous driving have made significant progress in recent years, narrowing the gap to expensive LiDAR-based methods. The primary challenge in becoming a fully reliable alternative lies in robust depth prediction capabilities, as camera-based systems struggle with long detection ranges and adverse lighting and weather conditions. In this work, we introduce HyDRa, a novel camera-radar fusion architecture for diverse 3D perception tasks. Building upon the principles of dense BEV (Bird's Eye View)-based architectures, HyDRa introduces a hybrid fusion approach to combine the strengths of complementary camera and radar features in two distinct representation spaces. Our Height Association Transformer module leverages radar features already in the perspective view to produce more robust and accurate depth predictions. In the BEV, we refine the initial sparse representation by a Radar-weighted Depth Consistency. HyDRa achieves a new state-of-the-art for camera-radar fusion of 64.2 NDS (+1.8) and 58.4 AMOTA (+1.5) on the public nuScenes dataset. Moreover, our new semantically rich and spatially accurate BEV features can be directly converted into a powerful occupancy representation, beating all previous camera-based methods on the Occ3D benchmark by an impressive 3.7 mIoU.
Abstract:Multi-view aggregation promises to overcome the occlusion and missed detection challenge in multi-object detection and tracking. Recent approaches in multi-view detection and 3D object detection made a huge performance leap by projecting all views to the ground plane and performing the detection in the Bird's Eye View (BEV). In this paper, we investigate if tracking in the BEV can also bring the next performance breakthrough in Multi-Target Multi-Camera (MTMC) tracking. Most current approaches in multi-view tracking perform the detection and tracking task in each view and use graph-based approaches to perform the association of the pedestrian across each view. This spatial association is already solved by detecting each pedestrian once in the BEV, leaving only the problem of temporal association. For the temporal association, we show how to learn strong Re-Identification (re-ID) features for each detection. The results show that early-fusion in the BEV achieves high accuracy for both detection and tracking. EarlyBird outperforms the state-of-the-art methods and improves the current state-of-the-art on Wildtrack by +4.6 MOTA and +5.6 IDF1.
Abstract:Object detectors are at the heart of many semi- and fully autonomous decision systems and are poised to become even more indispensable. They are, however, still lacking in accessibility and can sometimes produce unreliable predictions. Especially concerning in this regard are the -- essentially hand-crafted -- non-maximum suppression algorithms that lead to an obfuscated prediction process and biased confidence estimates. We show that we can eliminate classic NMS-style post-processing by using IoU-aware calibration. IoU-aware calibration is a conditional Beta calibration; this makes it parallelizable with no hyper-parameters. Instead of arbitrary cutoffs or discounts, it implicitly accounts for the likelihood of each detection being a duplicate and adjusts the confidence score accordingly, resulting in empirically based precision estimates for each detection. Our extensive experiments on diverse detection architectures show that the proposed IoU-aware calibration can successfully model duplicate detections and improve calibration. Compared to the standard sequential NMS and calibration approach, our joint modeling can deliver performance gains over the best NMS-based alternative while producing consistently better-calibrated confidence predictions with less complexity. The \hyperlink{https://github.com/Blueblue4/IoU-AwareCalibration}{code} for all our experiments is publicly available.
Abstract:Nowadays, face recognition systems surpass human performance on several datasets. However, there are still edge cases that the machine can't correctly classify. This paper investigates the effect of a combination of machine and human operators in the face verification task. First, we look closer at the edge cases for several state-of-the-art models to discover common datasets' challenging settings. Then, we conduct a study with 60 participants on these selected tasks with humans and provide an extensive analysis. Finally, we demonstrate that combining machine and human decisions can further improve the performance of state-of-the-art face verification systems on various benchmark datasets. Code and data are publicly available on GitHub.




Abstract:Recently, face recognition systems have demonstrated remarkable performances and thus gained a vital role in our daily life. They already surpass human face verification accountability in many scenarios. However, they lack explanations for their predictions. Compared to human operators, typical face recognition network system generate only binary decisions without further explanation and insights into those decisions. This work focuses on explanations for face recognition systems, vital for developers and operators. First, we introduce a confidence score for those systems based on facial feature distances between two input images and the distribution of distances across a dataset. Secondly, we establish a novel visualization approach to obtain more meaningful predictions from a face recognition system, which maps the distance deviation based on a systematic occlusion of images. The result is blended with the original images and highlights similar and dissimilar facial regions. Lastly, we calculate confidence scores and explanation maps for several state-of-the-art face verification datasets and release the results on a web platform. We optimize the platform for a user-friendly interaction and hope to further improve the understanding of machine learning decisions. The source code is available on GitHub, and the web platform is publicly available at http://explainable-face-verification.ey.r.appspot.com.