Abstract:The unadjusted Langevin algorithm is widely used for sampling from complex high-dimensional distributions. It is well known to be biased, with the bias typically scaling linearly with the dimension when measured in squared Wasserstein distance. However, the recent paper of Chen et al. (2024) identifies an intriguing new delocalization effect: For a class of distributions with sparse interactions, the bias between low-dimensional marginals scales only with the lower dimension, not the full dimension. In this work, we strengthen the results of Chen et al. (2024) in the sparse interaction regime by removing a logarithmic factor, measuring distance in relative entropy (a.k.a. KL-divergence), and relaxing the strong log-concavity assumption. In addition, we expand the scope of the delocalization phenomenon by showing that it holds for a class of distributions with weak interactions. Our proofs are based on a hierarchical analysis of the marginal relative entropies, inspired by the authors' recent work on propagation of chaos.
Abstract:We propose a discrete-time graphon game formulation on continuous state and action spaces using a representative player to study stochastic games with heterogeneous interaction among agents. This formulation admits both philosophical and mathematical advantages, compared to a widely adopted formulation using a continuum of players. We prove the existence and uniqueness of the graphon equilibrium with mild assumptions, and show that this equilibrium can be used to construct an approximate solution for finite player game on networks, which is challenging to analyze and solve due to curse of dimensionality. An online oracle-free learning algorithm is developed to solve the equilibrium numerically, and sample complexity analysis is provided for its convergence.