Abstract:Low-light imaging often introduces color bias caused by the low signal-to-noise ratio and the image formation process. Although recent low-light image enhancement methods have achieved strong brightness recovery, faithful color restoration remains challenging, manifesting as overall color bias together with local under- and over-saturation. To address this issue, we propose CAGE, a cylindrical color correction framework with adaptive color debiasing and gamut-harmonized saturation rectification for color-faithful low-light image enhancement. We first introduce AdaLAB, a cylindrical adaptive LAB color space that provides a decoupled and image-specific basis for uniform color correction. Building on this color space, we further develop AdaCCT, an adaptive cylindrical color transform with forward and inverse transforms for the conversion between RGB and AdaLAB color space, as well as necessary color debiasing and saturation rectification. The forward transform suppresses embedded color bias before backbone enhancement by reorganizing the chromatic distribution through chromatic-plane shifting and scaling, while the inverse transform achieves faithful saturation rectification through out-of-gamut lightness compensation. Extensive experiments on multiple benchmarks show that CAGE achieves more faithful color restoration, specifically reduces color bias and saturation abnormality, and delivers better overall visual quality across different low-light enhancement backbones. The code is available at https://yangzhichen763.github.io/CAGE/.
Abstract:Camouflaged object detection (COD) is challenging due to high target-background similarity, and recent methods address this by complementarily using RGB-D texture and geometry cues. However, RGB-D COD methods still underutilize modality-specific cues, which limits fusion quality. We believe this is because RGB and depth features are fused directly after backbone extraction without modality-specific enhancement. To address this limitation, we propose MHENet, an RGB-D COD framework that performs modality-specific hierarchical enhancement and adaptive fusion of RGB and depth features. Specifically, we introduce a Texture Hierarchical Enhancement Module (THEM) to amplify subtle texture variations by extracting high-frequency information and a Geometry Hierarchical Enhancement Module (GHEM) to enhance geometric structures via learnable gradient extraction, while preserving cross-scale semantic consistency. Finally, an Adaptive Dynamic Fusion Module (ADFM) adaptively fuses the enhanced texture and geometry features with spatially varying weights. Experiments on four benchmarks demonstrate that MHENet surpasses 16 state-of-the-art methods qualitatively and quantitatively. Code is available at https://github.com/afdsgh/MHENet.