In Software Product Lines (SPLs) it may be difficult or even impossible to test all the products of the family because of the large number of valid feature combinations that may exist. Thus, we want to find a minimal subset of the product family that allows us to test all these possible combinations (pairwise). Furthermore, when testing a single product is a great effort, it is desirable to first test products composed of a set of priority features. This problem is called Prioritized Pairwise Test Data Generation Problem. State-of-the-art algorithms based on Integer Linear Programming for this problema are faster enough for small and medium instances. However, there exists some real instances that are too large to be computed with these algorithms in a reasonable time because of the exponential growth of the number of candidate solutions. Also, these heuristics not always lead us to the best solutions. In this work we propose a new approach based on a hybrid metaheuristic algorithm called Construct, Merge, Solve & Adapt. We compare this matheuristic with four algorithms: a Hybrid algorithm based on Integer Linear Programming ((HILP), a Hybrid algorithm based on Integer Nonlinear Programming (HINLP), the Parallel Prioritized Genetic Solver (PPGS), and a greedy algorithm called prioritized-ICPL. The analysis reveals that CMSA results in statistically significantly better quality solutions in most instances and for most levels of weighted coverage, although it requires more execution time.
In this work, we solve the problem of finding the best locations to place stations for depositing/collecting shared bicycles. To do this, we model the problem as the p-median problem, that is a major existing localization problem in optimization. The p-median problem seeks to place a set of facilities (bicycle stations) in a way that minimizes the distance between a set of clients (citizens) and their closest facility (bike station). We have used a genetic algorithm, iterated local search, particle swarm optimization, simulated annealing, and variable neighbourhood search, to find the best locations for the bicycle stations and study their comparative advantages. We use irace to parameterize each algorithm automatically, to contribute with a methodology to fine-tune algorithms automatically. We have also studied different real data (distance and weights) from diverse open data sources from a real city, Malaga (Spain), hopefully leading to a final smart city application. We have compared our results with the implemented solution in Malaga. Finally, we have analyzed how we can use our proposal to improve the existing system in the city by adding more stations.
An optimal recombination operator for two parent solutions provides the best solution among those that take the value for each variable from one of the parents (gene transmission property). If the solutions are bit strings, the offspring of an optimal recombination operator is optimal in the smallest hyperplane containing the two parent solutions. Exploring this hyperplane is computationally costly, in general, requiring exponential time in the worst case. However, when the variable interaction graph of the objective function is sparse, exploration can be done in polynomial time. In this paper, we present a recombination operator, called Dynastic Potential Crossover (DPX), that runs in polynomial time and behaves like an optimal recombination operator for low-epistasis combinatorial problems. We compare this operator, both theoretically and experimentally, with traditional crossover operators, like uniform crossover and network crossover, and with two recently defined efficient recombination operators: partition crossover and articulation points partition crossover. The empirical comparison uses NKQ Landscapes and MAX-SAT instances. DPX outperforms the other crossover operators in terms of quality of the offspring and provides better results included in a trajectory and a population-based metaheuristic, but it requires more time and memory to compute the offspring.
The NK hybrid genetic algorithm for clustering is proposed in this paper. In order to evaluate the solutions, the hybrid algorithm uses the NK clustering validation criterion 2 (NKCV2). NKCV2 uses information about the disposition of $N$ small groups of objects. Each group is composed of $K+1$ objects of the dataset. Experimental results show that density-based regions can be identified by using NKCV2 with fixed small $K$. In NKCV2, the relationship between decision variables is known, which in turn allows us to apply gray box optimization. Mutation operators, a partition crossover, and a local search strategy are proposed, all using information about the relationship between decision variables. In partition crossover, the evaluation function is decomposed into $q$ independent components; partition crossover then deterministically returns the best among $2^q$ possible offspring with computational complexity $O(N)$. The NK hybrid genetic algorithm allows the detection of clusters with arbitrary shapes and the automatic estimation of the number of clusters. In the experiments, the NK hybrid genetic algorithm produced very good results when compared to another genetic algorithm approach and to state-of-art clustering algorithms.
Federated learning is a training paradigm according to which a server-based model is cooperatively trained using local models running on edge devices and ensuring data privacy. These devices exchange information that induces a substantial communication load, which jeopardises the functioning efficiency. The difficulty of reducing this overhead stands in achieving this without decreasing the model's efficiency (contradictory relation). To do so, many works investigated the compression of the pre/mid/post-trained models and the communication rounds, separately, although they jointly contribute to the communication overload. Our work aims at optimising communication overhead in federated learning by (I) modelling it as a multi-objective problem and (II) applying a multi-objective optimization algorithm (NSGA-II) to solve it. To the best of the author's knowledge, this is the first work that \texttt{(I)} explores the add-in that evolutionary computation could bring for solving such a problem, and \texttt{(II)} considers both the neuron and devices features together. We perform the experimentation by simulating a server/client architecture with 4 slaves. We investigate both convolutional and fully-connected neural networks with 12 and 3 layers, 887,530 and 33,400 weights, respectively. We conducted the validation on the \texttt{MNIST} dataset containing 70,000 images. The experiments have shown that our proposal could reduce communication by 99% and maintain an accuracy equal to the one obtained by the FedAvg Algorithm that uses 100% of communications.
Local search algorithms and iterated local search algorithms are a basic technique. Local search can be a stand along search methods, but it can also be hybridized with evolutionary algorithms. Recently, it has been shown that it is possible to identify improving moves in Hamming neighborhoods for k-bounded pseudo-Boolean optimization problems in constant time. This means that local search does not need to enumerate neighborhoods to find improving moves. It also means that evolutionary algorithms do not need to use random mutation as a operator, except perhaps as a way to escape local optima. In this paper, we show how improving moves can be identified in constant time for multiobjective problems that are expressed as k-bounded pseudo-Boolean functions. In particular, multiobjective forms of NK Landscapes and Mk Landscapes are considered.
This paper introduces the NK Echo State Network. The problem of learning in the NK Echo State Network is reduced to the problem of optimizing a special form of a Spin Glass Problem known as an NK Landscape. No weight adjustment is used; all learning is accomplished by spinning up (turning on) or spinning down (turning off) neurons in order to find a combination of neurons that work together to achieve the desired computation. For special types of NK Landscapes, an exact global solution can be obtained in polynomial time using dynamic programming. The NK Echo State Network is applied to a reinforcement learning problem requiring a recurrent network: balancing two poles on a cart given no velocity information. Empirical results shows that the NK Echo State Network learns very rapidly and yields very good generalization.
Search Based Software Engineering (SBSE) is an emerging discipline that focuses on the application of search-based optimization techniques to software engineering problems. The capacity of SBSE techniques to tackle problems involving large search spaces make their application attractive for Software Product Lines (SPLs). In recent years, several publications have appeared that apply SBSE techniques to SPL problems. In this paper, we present the results of a systematic mapping study of such publications. We identified the stages of the SPL life cycle where SBSE techniques have been used, what case studies have been employed and how they have been analysed. This mapping study revealed potential venues for further research as well as common misunderstanding and pitfalls when applying SBSE techniques that we address by providing a guideline for researchers and practitioners interested in exploiting these techniques.
Recent developments in fitness landscape analysis include the study of Local Optima Networks (LON) and applications of the Elementary Landscapes theory. This paper represents a first step at combining these two tools to explore their ability to forecast the performance of search algorithms. We base our analysis on the Quadratic Assignment Problem (QAP) and conduct a large statistical study over 600 generated instances of different types. Our results reveal interesting links between the network measures, the autocorrelation measures and the performance of heuristic search algorithms.