University of Massachusetts Lowell
Abstract:This paper addresses the movement and placement of mobile agents to establish a communication network in initially unknown environments. We cast the problem in a computational-geometric framework by relating the coverage problem and line-of-sight constraints to the Cooperative Guard Art Gallery Problem, and introduce its partially observable variant, the Partially Observable Cooperative Guard Art Gallery Problem (POCGAGP). We then present two algorithms that solve POCGAGP: CADENCE, a centralized planner that incrementally selects 270 degree corners at which to deploy agents, and DADENCE, a decentralized scheme that coordinates agents using local information and lightweight messaging. Both approaches operate under partial observability and target simultaneous coverage and connectivity. We evaluate the methods in simulation across 1,500 test cases of varied size and structure, demonstrating consistent success in forming connected networks while covering and exploring unknown space. These results highlight the value of geometric abstractions for communication-driven exploration and show that decentralized policies are competitive with centralized performance while retaining scalability.
Abstract:Accurate localization is crucial for water robotics, yet traditional onboard Global Navigation Satellite System (GNSS) approaches are difficult or ineffective due to signal reflection on the water's surface and its high cost of aquatic GNSS receivers. Existing approaches, such as inertial navigation, Doppler Velocity Loggers (DVL), SLAM, and acoustic-based methods, face challenges like error accumulation and high computational complexity. Therefore, a more efficient and scalable solution remains necessary. This paper proposes an alternative approach that leverages an aerial drone equipped with GNSS localization to track and localize a marine robot once it is near the surface of the water. Our results show that this novel adaptation enables accurate single and multi-robot marine robot localization.

Abstract:This report reviews all results derived from performance benchmarking conducted during Phase I of the Development and Execution of Comprehensive and Integrated Subterranean Intelligent Vehicle Evaluations (DECISIVE) project by the University of Massachusetts Lowell, using the test methods specified in the DECISIVE Test Methods Handbook v1.1 for evaluating small unmanned aerial systems (sUAS) performance in subterranean and constrained indoor environments, spanning communications, field readiness, interface, obstacle avoidance, navigation, mapping, autonomy, trust, and situation awareness. Using those 20 test methods, over 230 tests were conducted across 8 sUAS platforms: Cleo Robotics Dronut X1P (P = prototype), FLIR Black Hornet PRS, Flyability Elios 2 GOV, Lumenier Nighthawk V3, Parrot ANAFI USA GOV, Skydio X2D, Teal Golden Eagle, and Vantage Robotics Vesper. Best in class criteria is specified for each applicable test method and the sUAS that match this criteria are named for each test method, including a high-level executive summary of their performance.




Abstract:This handbook outlines all test methods developed under the Development and Execution of Comprehensive and Integrated Subterranean Intelligent Vehicle Evaluations (DECISIVE) project by the University of Massachusetts Lowell for evaluating small unmanned aerial systems (sUAS) performance in subterranean and constrained indoor environments, spanning communications, field readiness, interface, obstacle avoidance, navigation, mapping, autonomy, trust, and situation awareness. For sUAS deployment in subterranean and constrained indoor environments, this puts forth two assumptions about applicable sUAS to be evaluated using these test methods: (1) able to operate without access to GPS signal, and (2) width from prop top to prop tip does not exceed 91 cm (36 in) wide (i.e., can physically fit through a typical doorway, although successful navigation through is not guaranteed). All test methods are specified using a common format: Purpose, Summary of Test Method, Apparatus and Artifacts, Equipment, Metrics, Procedure, and Example Data. All test methods are designed to be run in real-world environments (e.g., MOUT sites) or using fabricated apparatuses (e.g., test bays built from wood, or contained inside of one or more shipping containers).