Abstract:In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
Abstract:Q-learning is a fundamental algorithm in reinforcement learning (RL) for solving discounted Markov decision processes (MDPs) when the transition kernel is unknown. The deep Q-network (DQN) extends Q-learning by using a deep neural network for Q-function approximation, which makes Q-learning applicable to more practical high-dimensional problems. Dueling Q-learning decomposes the Q-function into a value function and an advantage function and learns the two components jointly, which can improve learning efficiency. However, the theoretical understanding of dueling Q-learning is still limited. Recent work has initiated an analysis of tabular dueling Q-learning, but existing guarantees focus on a regularized formulation and leave the pure tabular update less completely understood. This paper strengthens that line of analysis by adding a direct interpretation of the centered tabular decomposition and by establishing convergence guarantees for the unregularized, unprojected constant step-size recursion. In particular, we derive an exact switching linear system representation for deterministic dueling Q-learning and a finite-time error bound in expectation for the sampled stochastic version. The analysis clarifies how the value and advantage updates act as different gains on the action-common (value function) and action-differential (advantage function) components of the Q-function.
Abstract:This paper proposes a corrected heavy-ball Q-learning method for reinforcement learning (RL) and establishes its convergence. It also identifies conditions under which the method is theoretically guaranteed to converge faster than standard Q-learning. The same construction is then extended to Q-learning with linear function approximation, where analogous convergence and acceleration statements are derived. The analysis is based on a switched linear system (SLS) representation of Q-learning algorithms and on the joint spectral radius (JSR) of the associated switching families. This SLS viewpoint is not commonly used in standard analyses of Q-learning, and it provides a complementary framework and new insight into how heavy-ball momentum can accelerate Q-learning.
Abstract:Periodic hard target updates are among the most common stabilization devices in modern deep Q-learning. Recent studies suggest that target updates can improve stability in Q-learning with function approximation, including linear function approximation. We introduce and analyze the so-called $λ$-target update, obtained by averaging the $m$-periodic target update maps with $λ$-geometric weights $(1-λ)λ^{m-1}$, $λ\in [0,1]$. The endpoint $λ=0$ recovers the one-period target update, while the continuous endpoint $λ\uparrow1$ recovers projected Q-value iteration. We study this mechanism for Q-learning with linear function approximation, namely linear Q-learning, using a switching-system model and related tools. For clarity, the paper treats a deterministic version; the formulation extends to stochastic reinforcement-learning settings.
Abstract:Periodic target updates in Q-learning and soft target updates in actor-critic methods are empirically well established stabilization mechanisms, but their precise theoretical explanation is still incomplete. This paper gives a rigorous and exact analysis of these mechanisms for Q-learning with linear function approximation (linear Q-learning) using the exact switched linear system (SLS) dynamics induced by the Bellman maximum and the joint spectral radius (JSR) of the resulting switching matrix families. Although linear Q-learning can fail to converge in general, we prove that, under explicit spectral and step-size conditions, periodic hard target updates and soft target updates can guarantee convergence to the exact projected Q-Bellman solution. The main analysis is carried out for deterministic linear Q-learning, where the target-update mechanism is most transparent. Once the corresponding JSR certificate is established for the mean recursion, the stochastic reinforcement-learning setting can be treated by replacing deterministic modes with sampled stochastic modes and adding the corresponding stochastic-noise analysis.
Abstract:This paper develops a joint spectral radius (JSR) framework for analyzing rank-one deflated Q-value iteration (Q-VI) in discounted Markov decision process control. Focusing on an all-ones residual correction, we interpret the resulting algorithm through the geometry of switching systems and, to the best of our knowledge, give the first JSR-based convergence analysis of deflated Q-VI for policy optimization problems. Our analysis reveals that the standard Q-VI switching system model has JSR exactly the discount factor $γ\in (0,1)$, since all admissible subsystems share the all-ones vector as an invariant direction. By passing to the quotient space that removes this direction, we obtain a projected switching system model whose JSR governs the relevant error dynamics and may be strictly smaller than $γ$. Therefore, the deflated Q-VI admits a potentially sharper convergence-rate characterization than the ambient-space $γ$-bound. Finally, we prove that the correction is equivalent to a scalar recentering of standard Q-VI. Hence, the projected trajectory, and therefore the greedy-policy sequence, is unchanged relative to standard Q-VI initialized from the same point. The benefit of deflation is not a change in the induced decision-making problem, but a more precise JSR-based description of the convergence geometry after the redundant all-ones component is removed.
Abstract:Deterministic policy gradient (DPG) is widely utilized for continuous control; however, it inherently relies on the differentiability of the critic with respect to the action during policy updates. This assumption is violated in practical control problems involving sparse or discrete rewards, leading to ill-defined policy gradients and unstable learning. To address these challenges, we propose a principled alternative based on a smoothed Bellman equation formulated via Gaussian smoothing. Specifically, we define a novel action-value function based on a smoothed Bellman equation and derive the soft deterministic policy gradient (Soft-DPG). Our formulation eliminates explicit dependence on critic action-gradients and ensures that the gradient remains well-defined even for non-smooth Q-functions. We instantiate this framework into a deep reinforcement learning algorithm, which we call soft deep deterministic policy gradient (Soft DDPG). Empirical evaluations on standard continuous control benchmarks and their discretized-reward variants show that Soft DDPG remains competitive in dense-reward settings and provides clear gains in most discretized-reward environments, where standard DDPG is more sensitive to irregular critic landscapes.
Abstract:Ensuring safety during reinforcement learning (RL) training is critical in real-world applications where unsafe exploration can lead to devastating outcomes. While most safe RL methods mitigate risk through constraints or penalization, they still allow exploration of unsafe states during training. In this work, we adopt a stricter safety requirement that eliminates unsafe state visitation during training. To achieve this goal, we propose a Q-learning-based safe RL framework that leverages a behavior policy supported on a safe set. Under the assumption that the induced trajectories remain within the safe set, this policy enables sufficient exploration within the safe region without requiring near-optimality. We adopt a two-stage framework in which the Q-function and policy are trained separately. Specifically, we introduce a KL-regularized Bellman target that constrains the Q-function to remain close to the behavior policy. We then derive the policy induced from the trained Q-values and propose a parametric policy extraction method to approximate the optimal policy. Our approach provides a unified framework that can be adapted to different action spaces and types of behavior policies. Experimental results demonstrate that the proposed method achieves stable learning and well-calibrated value estimates and yields safer behavior with comparable or better performance than existing baselines.
Abstract:Dynamic programming is one of the most fundamental methodologies for solving Markov decision problems. Among its many variants, Q-value iteration (Q-VI) is particularly important due to its conceptual simplicity and its classical contraction-based convergence guarantee. Despite the central role of this contraction property, it does not fully reveal the geometric structure of the Q-VI trajectory. In particular, when one is interested not only in the final limit $Q^*$ but also in when the induced greedy policy becomes effectively optimal, the standard contraction argument provides only a coarse characterization. To formalize this notion, we denote by $\mathcal X^*$ the set of $Q$-functions whose corresponding tie-broken greedy policies are optimal, referred to as the practically optimal solution set (POS). In this paper, we revisit discounted Q-VI through the lens of switching system theory and derive new geometric insights into its behavior. In particular, we show that although Q-VI does not reach $Q^*$ in finite time in general, it identifies the optimal action class in finite time. Furthermore, we prove that the distance from the iterate to a particular subset of $\mathcal X^*$ decays exponentially at a rate governed by the joint spectral radius (JSR) of a restricted switching family. This rate can be strictly faster than the standard $γ$ rate when the restricted JSR is strictly smaller than $γ$, while the convergence of the entire $Q$-function to $Q^*$ can still be dominated by the slower $γ$ mode, where $γ$ denotes the discount factor. These results reveal a two-stage geometric behavior of Q-VI: a fast convergence toward $\mathcal X_1$, followed by a slower convergence toward $Q^*$ in general.
Abstract:Q-learning is one of the most fundamental algorithms in reinforcement learning. We analyze constant-stepsize Q-learning through a direct stochastic switching system representation. The key observation is that the Bellman maximization error can be represented exactly by a stochastic policy. Therefore, the Q-learning error admits a switched linear conditional-mean recursion with martingale-difference noise. The intrinsic drift rate is the joint spectral radius (JSR) of the direct switching family, which can be strictly smaller than the standard row-sum rate. Using this representation, we derive a finite-time final-iterate bound via a JSR-induced Lyapunov function and then give a computable quadratic-certificate version.