We present a novel deep learning-based approach to the 3D reconstruction of clothed humans using weak supervision via 2D normal maps. Given a single RGB image or multiview images, our network infers a signed distance function (SDF) discretized on a tetrahedral mesh surrounding the body in a rest pose. Subsequently, inferred pose and camera parameters are used to generate a normal map from the SDF. A key aspect of our approach is the use of Marching Tetrahedra to (uniquely) compute a triangulated surface from the SDF on the tetrahedral mesh, facilitating straightforward differentiation (and thus backpropagation). Thus, given only ground truth normal maps (with no volumetric information ground truth information), we can train the network to produce SDF values from corresponding RGB images. Optionally, an additional multiview loss leads to improved results. We demonstrate the efficacy of our approach for both network inference and 3D reconstruction.
We unveil how generalizable AI can be used to improve multi-view 3D pedestrian detection in unlabeled target scenes. One way to increase generalization to new scenes is to automatically label target data, which can then be used for training a detector model. In this context, we investigate two approaches for automatically labeling target data: pseudo-labeling using a supervised detector and automatic labeling using an untrained detector (that can be applied out of the box without any training). We adopt a training framework for optimizing detector models using automatic labeling procedures. This framework encompasses different training sets/modes and multi-round automatic labeling strategies. We conduct our analyses on the publicly-available WILDTRACK and MultiviewX datasets. We show that, by using the automatic labeling approach based on an untrained detector, we can obtain superior results than directly using the untrained detector or a detector trained with an existing labeled source dataset. It achieved a MODA about 4% and 1% better than the best existing unlabeled method when using WILDTRACK and MultiviewX as target datasets, respectively.
Body language such as conversational gesture is a powerful way to ease communication. Conversational gestures do not only make a speech more lively but also contain semantic meaning that helps to stress important information in the discussion. In the field of robotics, giving conversational agents (humanoid robots or virtual avatars) the ability to properly use gestures is critical, yet remain a task of extraordinary difficulty. This is because given only a text as input, there are many possibilities and ambiguities to generate an appropriate gesture. Different to previous works we propose a new method that explicitly takes into account the gesture types to reduce these ambiguities and generate human-like conversational gestures. Key to our proposed system is a new gesture database built on the TED dataset that allows us to map a word to one of three types of gestures: "Imagistic" gestures, which express the content of the speech, "Beat" gestures, which emphasize words, and "No gestures." We propose a system that first maps the words in the input text to their corresponding gesture type, generate type-specific gestures and combine the generated gestures into one final smooth gesture. In our comparative experiments, the effectiveness of the proposed method was confirmed in user studies for both avatar and humanoid robot.
We propose a new 2D pose refinement network that learns to predict the human bias in the estimated 2D pose. There are biases in 2D pose estimations that are due to differences between annotations of 2D joint locations based on annotators' perception and those defined by motion capture (MoCap) systems. These biases are crafted into publicly available 2D pose datasets and cannot be removed with existing error reduction approaches. Our proposed pose refinement network allows us to efficiently remove the human bias in the estimated 2D poses and achieve highly accurate multi-view 3D human pose estimation.
We propose a method to build in real-time animated 3D head models using a consumer-grade RGB-D camera. Our proposed method is the first one to provide simultaneously comprehensive facial motion tracking and a detailed 3D model of the user's head. Anyone's head can be instantly reconstructed and his facial motion captured without requiring any training or pre-scanning. The user starts facing the camera with a neutral expression in the first frame, but is free to move, talk and change his face expression as he wills otherwise. The facial motion is captured using a blendshape animation model while geometric details are captured using a Deviation image mapped over the template mesh. We contribute with an efficient algorithm to grow and refine the deforming 3D model of the head on-the-fly and in real-time. We demonstrate robust and high-fidelity simultaneous facial motion capture and 3D head modeling results on a wide range of subjects with various head poses and facial expressions.
Recovering the 3D shape of a person from its 2D appearance is ill-posed due to ambiguities. Nevertheless, with the help of convolutional neural networks (CNN) and prior knowledge on the 3D human body, it is possible to overcome such ambiguities to recover detailed 3D shapes of human bodies from single images. Current solutions, however, fail to reconstruct all the details of a person wearing loose clothes. This is because of either (a) huge memory requirement that cannot be maintained even on modern GPUs or (b) the compact 3D representation that cannot encode all the details. In this paper, we propose the tetrahedral outer shell volumetric truncated signed distance function (TetraTSDF) model for the human body, and its corresponding part connection network (PCN) for 3D human body shape regression. Our proposed model is compact, dense, accurate, and yet well suited for CNN-based regression task. Our proposed PCN allows us to learn the distribution of the TSDF in the tetrahedral volume from a single image in an end-to-end manner. Results show that our proposed method allows to reconstruct detailed shapes of humans wearing loose clothes from single RGB images.