Abstract:3D Gaussian Splatting (3DGS) has revolutionized real-time rendering with its state-of-the-art novel view synthesis, but its utility for accurate geometric measurement remains underutilized. Compared to multi-view stereo (MVS) point clouds or meshes, 3DGS rendered views present superior visual quality and completeness. However, current point measurement methods still rely on demanding stereoscopic workstations or direct picking on often-incomplete and inaccurate 3D meshes. As a novel view synthesizer, 3DGS renders exact source views and smoothly interpolates in-between views. This allows users to intuitively pick congruent points across different views while operating 3DGS models. By triangulating these congruent points, one can precisely generate 3D point measurements. This approach mimics traditional stereoscopic measurement but is significantly less demanding: it requires neither a stereo workstation nor specialized operator stereoscopic capability. Furthermore, it enables multi-view intersection (more than two views) for higher measurement accuracy. We implemented a web-based application to demonstrate this proof-of-concept (PoC). Using several UAV aerial datasets, we show this PoC allows users to successfully perform highly accurate point measurements, achieving accuracy matching or exceeding traditional stereoscopic methods on standard hardware. Specifically, our approach significantly outperforms direct mesh-based measurements. Quantitatively, our method achieves RMSEs in the 1-2 cm range on well-defined points. More critically, on challenging thin structures where mesh-based RMSE was 0.062 m, our method achieved 0.037 m. On sharp corners poorly reconstructed in the mesh, our method successfully measured all points with a 0.013 m RMSE, whereas the mesh method failed entirely. Code is available at: https://github.com/GDAOSU/3dgs_measurement_tool.
Abstract:Intrinsic image decomposition (IID) of outdoor scenes is crucial for relighting, editing, and understanding large-scale environments, but progress has been limited by the lack of real-world datasets with reliable albedo and shading supervision. We introduce Olbedo, a large-scale aerial dataset for outdoor albedo--shading decomposition in the wild. Olbedo contains 5,664 UAV images captured across four landscape types, multiple years, and diverse illumination conditions. Each view is accompanied by multi-view consistent albedo and shading maps, metric depth, surface normals, sun and sky shading components, camera poses, and, for recent flights, measured HDR sky domes. These annotations are derived from an inverse-rendering refinement pipeline over multi-view stereo reconstructions and calibrated sky illumination, together with per-pixel confidence masks. We demonstrate that Olbedo enables state-of-the-art diffusion-based IID models, originally trained on synthetic indoor data, to generalize to real outdoor imagery: fine-tuning on Olbedo significantly improves single-view outdoor albedo prediction on the MatrixCity benchmark. We further illustrate applications of Olbedo-trained models to multi-view consistent relighting of 3D assets, material editing, and scene change analysis for urban digital twins. We release the dataset, baseline models, and an evaluation protocol to support future research in outdoor intrinsic decomposition and illumination-aware aerial vision.