Abstract:Pixel-based reinforcement learning agents often fail under purely visual distribution shift even when latent dynamics and rewards are unchanged, but existing benchmarks entangle multiple sources of shift and hinder systematic analysis. We introduce KAGE-Env, a JAX-native 2D platformer that factorizes the observation process into independently controllable visual axes while keeping the underlying control problem fixed. By construction, varying a visual axis affects performance only through the induced state-conditional action distribution of a pixel policy, providing a clean abstraction for visual generalization. Building on this environment, we define KAGE-Bench, a benchmark of six known-axis suites comprising 34 train-evaluation configuration pairs that isolate individual visual shifts. Using a standard PPO-CNN baseline, we observe strong axis-dependent failures, with background and photometric shifts often collapsing success, while agent-appearance shifts are comparatively benign. Several shifts preserve forward motion while breaking task completion, showing that return alone can obscure generalization failures. Finally, the fully vectorized JAX implementation enables up to 33M environment steps per second on a single GPU, enabling fast and reproducible sweeps over visual factors. Code: https://avanturist322.github.io/KAGEBench/.
Abstract:Offline reinforcement learning (RL) often deals with suboptimal data when collecting large expert datasets is unavailable or impractical. This limitation makes it difficult for agents to generalize and achieve high performance, as they must learn primarily from imperfect or inconsistent trajectories. A central challenge is therefore how to best leverage scarce expert demonstrations alongside abundant but lower-quality data. We demonstrate that incorporating even a tiny amount of expert experience can substantially improve RL agent performance. We introduce Re:Frame (Retrieving Experience From Associative Memory), a plug-in module that augments a standard offline RL policy (e.g., Decision Transformer) with a small external Associative Memory Buffer (AMB) populated by expert trajectories drawn from a separate dataset. During training on low-quality data, the policy learns to retrieve expert data from the Associative Memory Buffer (AMB) via content-based associations and integrate them into decision-making; the same AMB is queried at evaluation. This requires no environment interaction and no modifications to the backbone architecture. On D4RL MuJoCo tasks, using as few as 60 expert trajectories (0.1% of a 6000-trajectory dataset), Re:Frame consistently improves over a strong Decision Transformer baseline in three of four settings, with gains up to +10.7 normalized points. These results show that Re:Frame offers a simple and data-efficient way to inject scarce expert knowledge and substantially improve offline RL from low-quality datasets.