Abstract:Large Language Model interfaces are increasingly verbose, exposing intermediate reasoning traces alongside final answers. Traces are framed as transparency mechanisms, yet it is unclear how people use them to solve problems. We report a preregistered between-subjects study (N = 559) in which participants solved ten LSAT-style reasoning problems under one of three conditions: an Answer-only baseline, a Full-trace revealed before the answer, and a Summary-trace presented alongside the answer. Summaries preserved task performance at the no-trace baseline while significantly elevating trust and hedonic appeal, establishing that trace exposure shifts subjective appraisal of the interaction without bringing performance benefits. Under an open-weight reasoning model exposing verbose intermediate output, full traces additionally impaired performance relative to the answer-only baseline. Across all conditions, participants substantially overestimated their performance, and no trace format supported calibrated self-evaluation. Further analysis indicates that hedonic appeal, not trust, carries the indirect path to overestimation, consistent with a processing-fluency account. Reasoning traces are best understood as user-facing interface artifacts rather than transparent windows into model cognition, and calibration is unlikely to emerge from the traces themselves and may best be scaffolded by interactions that elicit users' own reasoning first.
Abstract:Mental rotation -- the ability to compare objects seen from different viewpoints -- is a fundamental example of mental simulation and spatial world modelling in humans. Here we propose a mechanistic model of human mental rotation, leveraging advances in deep, equivariant, and neuro-symbolic learning. Our model consists of three stacked components: (1) an equivariant neural encoder, taking images as input and producing 3D spatial representations of objects, (2) a neuro-symbolic object encoder, deriving symbolic descriptions of objects from these spatial representations, and (3) a neural decision agent, comparing these symbolic descriptions to prescribe rotation simulations in 3D latent space via a recurrent pathway. Our model design is guided by the abundant experimental literature on mental rotation, which we complemented with experiments in VR where participants could at times manipulate the objects to compare, providing us with additional insights into the cognitive process of mental rotation. Our model captures well the performance, response times and behavior of participants in our and others' experiments. The necessity of each model component is shown through systematic ablations. Our work adds to a recent collection of deep neural models of human spatial reasoning, further demonstrating the potency of integrating deep, equivariant, and symbolic representations to model the human mind.