Abstract:In this paper, we tackle the task of blurry video super-resolution (BVSR), aiming to generate high-resolution (HR) videos from low-resolution (LR) and blurry inputs. Current BVSR methods often fail to restore sharp details at high resolutions, resulting in noticeable artifacts and jitter due to insufficient motion information for deconvolution and the lack of high-frequency details in LR frames. To address these challenges, we introduce event signals into BVSR and propose a novel event-enhanced network, Ev-DeblurVSR. To effectively fuse information from frames and events for feature deblurring, we introduce a reciprocal feature deblurring module that leverages motion information from intra-frame events to deblur frame features while reciprocally using global scene context from the frames to enhance event features. Furthermore, to enhance temporal consistency, we propose a hybrid deformable alignment module that fully exploits the complementary motion information from inter-frame events and optical flow to improve motion estimation in the deformable alignment process. Extensive evaluations demonstrate that Ev-DeblurVSR establishes a new state-of-the-art performance on both synthetic and real-world datasets. Notably, on real data, our method is +2.59 dB more accurate and 7.28$\times$ faster than the recent best BVSR baseline FMA-Net. Code: https://github.com/DachunKai/Ev-DeblurVSR.
Abstract:Event-based vision has drawn increasing attention due to its unique characteristics, such as high temporal resolution and high dynamic range. It has been used in video super-resolution (VSR) recently to enhance the flow estimation and temporal alignment. Rather than for motion learning, we propose in this paper the first VSR method that utilizes event signals for texture enhancement. Our method, called EvTexture, leverages high-frequency details of events to better recover texture regions in VSR. In our EvTexture, a new texture enhancement branch is presented. We further introduce an iterative texture enhancement module to progressively explore the high-temporal-resolution event information for texture restoration. This allows for gradual refinement of texture regions across multiple iterations, leading to more accurate and rich high-resolution details. Experimental results show that our EvTexture achieves state-of-the-art performance on four datasets. For the Vid4 dataset with rich textures, our method can get up to 4.67dB gain compared with recent event-based methods. Code: https://github.com/DachunKai/EvTexture.